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authorJacques Lucke <mail@jlucke.com>2018-09-24 18:10:29 +0300
committerJacques Lucke <mail@jlucke.com>2018-09-24 18:10:29 +0300
commit19f46c6ac071e32482969319f43d148ada97a63f (patch)
treef7a415bb592ebd2cf695c1526d75db2aeabd1b6e /source/blender/gpu/intern/gpu_shader.c
parent809be0099ea161eda0f149411651bd9fe84e1b6a (diff)
Weight Paint: Multiply overlay on the mesh
Use the multiply blending mode for the weight paint overlay. To support the opacity slider, we need a new shader. Otherwise this combination of multiplication and mixing does not seem to be supported by glBlendFunc. Reviewers: brecht Differential Revision: https://developer.blender.org/D3727
Diffstat (limited to 'source/blender/gpu/intern/gpu_shader.c')
-rw-r--r--source/blender/gpu/intern/gpu_shader.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/gpu/intern/gpu_shader.c b/source/blender/gpu/intern/gpu_shader.c
index 0f9e0b2008e..9feaed80c2f 100644
--- a/source/blender/gpu/intern/gpu_shader.c
+++ b/source/blender/gpu/intern/gpu_shader.c
@@ -64,6 +64,7 @@ extern char datatoc_gpu_shader_simple_lighting_frag_glsl[];
extern char datatoc_gpu_shader_simple_lighting_flat_color_frag_glsl[];
extern char datatoc_gpu_shader_simple_lighting_smooth_color_frag_glsl[];
extern char datatoc_gpu_shader_simple_lighting_smooth_color_alpha_frag_glsl[];
+extern char datatoc_gpu_shader_multiply_and_blend_preprocessing_glsl[];
extern char datatoc_gpu_shader_flat_color_frag_glsl[];
extern char datatoc_gpu_shader_flat_color_alpha_test_0_frag_glsl[];
extern char datatoc_gpu_shader_flat_id_frag_glsl[];
@@ -706,6 +707,9 @@ static const GPUShaderStages builtin_shader_stages[GPU_NUM_BUILTIN_SHADERS] = {
[GPU_SHADER_SIMPLE_LIGHTING_SMOOTH_COLOR_ALPHA] =
{ datatoc_gpu_shader_3D_normal_smooth_color_vert_glsl,
datatoc_gpu_shader_simple_lighting_smooth_color_alpha_frag_glsl },
+ [GPU_SHADER_MULTIPLY_AND_BLEND_PREPROCESSING] =
+ { datatoc_gpu_shader_3D_normal_smooth_color_vert_glsl,
+ datatoc_gpu_shader_multiply_and_blend_preprocessing_glsl },
[GPU_SHADER_2D_IMAGE_MASK_UNIFORM_COLOR] =
{ datatoc_gpu_shader_3D_image_vert_glsl,