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author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-09-11 12:34:03 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-09-11 12:53:56 +0300 |
commit | 6acf8642e5c464a0879cf37e3f39cd3e526a2019 (patch) | |
tree | f1ac7c45e04749a84af02fa39a7507a4cecb6e76 /source/blender/gpu/intern/gpu_shader.c | |
parent | 7c64f8537f5c4766390cdca58568c07a74863c67 (diff) |
Cleanup: remove unused GPU code.
Diffstat (limited to 'source/blender/gpu/intern/gpu_shader.c')
-rw-r--r-- | source/blender/gpu/intern/gpu_shader.c | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/source/blender/gpu/intern/gpu_shader.c b/source/blender/gpu/intern/gpu_shader.c index 486858b9c82..67825c9cbaf 100644 --- a/source/blender/gpu/intern/gpu_shader.c +++ b/source/blender/gpu/intern/gpu_shader.c @@ -258,9 +258,6 @@ static void gpu_shader_standard_defines( else if (GPU_type_matches(GPU_DEVICE_INTEL, GPU_OS_ANY, GPU_DRIVER_ANY)) strcat(defines, "#define GPU_INTEL\n"); - if (GPU_bicubic_bump_support()) - strcat(defines, "#define BUMP_BICUBIC\n"); - #ifdef WITH_OPENSUBDIV /* TODO(sergey): Check whether we actually compiling shader for * the OpenSubdiv mesh. |