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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-09-11 12:34:03 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-09-11 12:53:56 +0300
commit6acf8642e5c464a0879cf37e3f39cd3e526a2019 (patch)
treef1ac7c45e04749a84af02fa39a7507a4cecb6e76 /source/blender/gpu/intern/gpu_shader.c
parent7c64f8537f5c4766390cdca58568c07a74863c67 (diff)
Cleanup: remove unused GPU code.
Diffstat (limited to 'source/blender/gpu/intern/gpu_shader.c')
-rw-r--r--source/blender/gpu/intern/gpu_shader.c3
1 files changed, 0 insertions, 3 deletions
diff --git a/source/blender/gpu/intern/gpu_shader.c b/source/blender/gpu/intern/gpu_shader.c
index 486858b9c82..67825c9cbaf 100644
--- a/source/blender/gpu/intern/gpu_shader.c
+++ b/source/blender/gpu/intern/gpu_shader.c
@@ -258,9 +258,6 @@ static void gpu_shader_standard_defines(
else if (GPU_type_matches(GPU_DEVICE_INTEL, GPU_OS_ANY, GPU_DRIVER_ANY))
strcat(defines, "#define GPU_INTEL\n");
- if (GPU_bicubic_bump_support())
- strcat(defines, "#define BUMP_BICUBIC\n");
-
#ifdef WITH_OPENSUBDIV
/* TODO(sergey): Check whether we actually compiling shader for
* the OpenSubdiv mesh.