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author | Clément Foucault <foucault.clem@gmail.com> | 2018-08-14 22:37:31 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-08-14 22:46:13 +0300 |
commit | 4a3348cfe049620b9f8bcf421562ff8264bc79fa (patch) | |
tree | 54392240b6a6f491be64899de7efee0ae13b69ea /source/blender/gpu/intern/gpu_shader.c | |
parent | 4fcca6a0abb4bc19854c0a41c00725954345248d (diff) |
GPUShader: Remove some of the unused shaders
keeping GPU_SHADER_SMOKE until other occurences are removed.
Diffstat (limited to 'source/blender/gpu/intern/gpu_shader.c')
-rw-r--r-- | source/blender/gpu/intern/gpu_shader.c | 7 |
1 files changed, 0 insertions, 7 deletions
diff --git a/source/blender/gpu/intern/gpu_shader.c b/source/blender/gpu/intern/gpu_shader.c index 427a3fd233e..62e6427a738 100644 --- a/source/blender/gpu/intern/gpu_shader.c +++ b/source/blender/gpu/intern/gpu_shader.c @@ -158,10 +158,6 @@ extern char datatoc_gpu_shader_keyframe_diamond_frag_glsl[]; extern char datatoc_gpu_shader_fire_frag_glsl[]; extern char datatoc_gpu_shader_smoke_vert_glsl[]; extern char datatoc_gpu_shader_smoke_frag_glsl[]; -extern char datatoc_gpu_shader_vsm_store_vert_glsl[]; -extern char datatoc_gpu_shader_vsm_store_frag_glsl[]; -extern char datatoc_gpu_shader_sep_gaussian_blur_vert_glsl[]; -extern char datatoc_gpu_shader_sep_gaussian_blur_frag_glsl[]; extern char datatoc_gpu_shader_gpencil_stroke_vert_glsl[]; extern char datatoc_gpu_shader_gpencil_stroke_frag_glsl[]; @@ -722,9 +718,6 @@ GPUShader *GPU_shader_get_builtin_shader(GPUBuiltinShader shader) BLI_assert(shader != GPU_NUM_BUILTIN_SHADERS); /* don't be a troll */ static const GPUShaderStages builtin_shader_stages[GPU_NUM_BUILTIN_SHADERS] = { - [GPU_SHADER_VSM_STORE] = { datatoc_gpu_shader_vsm_store_vert_glsl, datatoc_gpu_shader_vsm_store_frag_glsl }, - [GPU_SHADER_SEP_GAUSSIAN_BLUR] = { datatoc_gpu_shader_sep_gaussian_blur_vert_glsl, - datatoc_gpu_shader_sep_gaussian_blur_frag_glsl }, [GPU_SHADER_SMOKE] = { datatoc_gpu_shader_smoke_vert_glsl, datatoc_gpu_shader_smoke_frag_glsl }, [GPU_SHADER_SMOKE_FIRE] = { datatoc_gpu_shader_smoke_vert_glsl, datatoc_gpu_shader_smoke_frag_glsl }, [GPU_SHADER_SMOKE_COBA] = { datatoc_gpu_shader_smoke_vert_glsl, datatoc_gpu_shader_smoke_frag_glsl }, |