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author | Campbell Barton <ideasman42@gmail.com> | 2019-02-10 03:06:22 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-02-10 03:16:31 +0300 |
commit | 0b6dbbc306b0a7e60abe36968d154241bb90c1df (patch) | |
tree | d22a40e3e73f80bc1150cffe1fde866f1f602865 /source/blender/gpu/intern/gpu_shader.c | |
parent | 16d7967c2b404cbe6719192e073c7685376f6ab1 (diff) |
Cleanup: move clipping shader lib & define into struct
Also compare clipping with the draw context instead of
accessing the RegionView3D, currently they're matching
but this might not always be the case.
Diffstat (limited to 'source/blender/gpu/intern/gpu_shader.c')
-rw-r--r-- | source/blender/gpu/intern/gpu_shader.c | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/source/blender/gpu/intern/gpu_shader.c b/source/blender/gpu/intern/gpu_shader.c index 4245adbde5f..66c5aea92db 100644 --- a/source/blender/gpu/intern/gpu_shader.c +++ b/source/blender/gpu/intern/gpu_shader.c @@ -171,6 +171,17 @@ extern char datatoc_gpu_shader_gpencil_fill_vert_glsl[]; extern char datatoc_gpu_shader_gpencil_fill_frag_glsl[]; extern char datatoc_gpu_shader_cfg_world_clip_lib_glsl[]; +const struct GPUShaderConfigData GPU_shader_cfg_data[GPU_SHADER_CFG_LEN] = { + [GPU_SHADER_CFG_DEFAULT] = { + .lib = "", + .def = "", + }, + [GPU_SHADER_CFG_CLIPPED] = { + .lib = datatoc_gpu_shader_cfg_world_clip_lib_glsl, + .def = "#define USE_WORLD_CLIP_PLANES\n", + }, +}; + /* cache of built-in shaders (each is created on first use) */ static GPUShader *builtin_shaders[GPU_SHADER_CFG_LEN][GPU_SHADER_BUILTIN_LEN] = {NULL}; |