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author | Campbell Barton <ideasman42@gmail.com> | 2019-02-06 02:33:14 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-02-06 02:34:09 +0300 |
commit | 8996e26116f063ce28a9784899fc36d87f31dabe (patch) | |
tree | 5085a8fdfec51ef1c807142859393d963efe10d3 /source/blender/gpu/intern/gpu_shader.c | |
parent | dbd7f36da8ec3ac1c2898aee346beecb86aac8a2 (diff) |
Fix T61196: Mesh select ignores clipping
Select clipping now works when x-ray is disabled.
Diffstat (limited to 'source/blender/gpu/intern/gpu_shader.c')
-rw-r--r-- | source/blender/gpu/intern/gpu_shader.c | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/gpu/intern/gpu_shader.c b/source/blender/gpu/intern/gpu_shader.c index 99f4df29418..2236ea33842 100644 --- a/source/blender/gpu/intern/gpu_shader.c +++ b/source/blender/gpu/intern/gpu_shader.c @@ -1219,7 +1219,9 @@ GPUShader *GPU_shader_get_builtin_shader_with_config( GPU_SHADER_3D_GROUNDLINE, GPU_SHADER_3D_GROUNDPOINT, GPU_SHADER_DISTANCE_LINES, - GPU_SHADER_INSTANCE_EDGES_VARIYING_COLOR)); + GPU_SHADER_INSTANCE_EDGES_VARIYING_COLOR, + GPU_SHADER_3D_FLAT_SELECT_ID, + GPU_SHADER_3D_UNIFORM_SELECT_ID)); const char *world_clip_lib = datatoc_gpu_shader_cfg_world_clip_lib_glsl; const char *world_clip_def = "#define USE_WORLD_CLIP_PLANES\n"; /* In rare cases geometry shaders calculate clipping themselves. */ |