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authorClément Foucault <foucault.clem@gmail.com>2017-03-01 16:07:04 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-03-02 03:08:32 +0300
commit26fc6c71c411e9ba3650a8f5dbb16167a528f984 (patch)
tree5d202037a5832e5531512ec2dbba2cbc477c84f7 /source/blender/gpu/intern/gpu_shader.c
parent3baa18672490a028b5d9af081d78f9cc0d80128e (diff)
Edit Mode overlays: separate multiple shaders for loose edges and verts
Diffstat (limited to 'source/blender/gpu/intern/gpu_shader.c')
-rw-r--r--source/blender/gpu/intern/gpu_shader.c16
1 files changed, 12 insertions, 4 deletions
diff --git a/source/blender/gpu/intern/gpu_shader.c b/source/blender/gpu/intern/gpu_shader.c
index 4bfae6523a9..c633fd0835e 100644
--- a/source/blender/gpu/intern/gpu_shader.c
+++ b/source/blender/gpu/intern/gpu_shader.c
@@ -110,7 +110,9 @@ extern char datatoc_gpu_shader_edges_overlay_geom_glsl[];
extern char datatoc_gpu_shader_edges_overlay_simple_geom_glsl[];
extern char datatoc_gpu_shader_edges_overlay_frag_glsl[];
extern char datatoc_gpu_shader_edit_overlay_frag_glsl[];
-extern char datatoc_gpu_shader_edit_overlay_geom_glsl[];
+extern char datatoc_gpu_shader_edit_overlay_geom_tri_glsl[];
+extern char datatoc_gpu_shader_edit_overlay_geom_edge_glsl[];
+extern char datatoc_gpu_shader_edit_overlay_geom_vert_glsl[];
extern char datatoc_gpu_shader_edit_overlay_vert_glsl[];
extern char datatoc_gpu_shader_text_vert_glsl[];
extern char datatoc_gpu_shader_text_frag_glsl[];
@@ -670,9 +672,15 @@ GPUShader *GPU_shader_get_builtin_shader(GPUBuiltinShader shader)
datatoc_gpu_shader_flat_color_frag_glsl },
[GPU_SHADER_EDGES_OVERLAY_SIMPLE] = { datatoc_gpu_shader_3D_vert_glsl, datatoc_gpu_shader_edges_overlay_frag_glsl,
datatoc_gpu_shader_edges_overlay_simple_geom_glsl },
- [GPU_SHADER_EDGES_OVERLAY_EDIT] = { datatoc_gpu_shader_edit_overlay_vert_glsl,
- datatoc_gpu_shader_edit_overlay_frag_glsl,
- datatoc_gpu_shader_edit_overlay_geom_glsl },
+ [GPU_SHADER_EDGES_OVERLAY_EDIT_TRI] = { datatoc_gpu_shader_edit_overlay_vert_glsl,
+ datatoc_gpu_shader_edit_overlay_frag_glsl,
+ datatoc_gpu_shader_edit_overlay_geom_tri_glsl },
+ [GPU_SHADER_EDGES_OVERLAY_EDIT_EDGE] = { datatoc_gpu_shader_edit_overlay_vert_glsl,
+ datatoc_gpu_shader_edit_overlay_frag_glsl,
+ datatoc_gpu_shader_edit_overlay_geom_edge_glsl },
+ [GPU_SHADER_EDGES_OVERLAY_EDIT_VERT] = { datatoc_gpu_shader_edit_overlay_vert_glsl,
+ datatoc_gpu_shader_edit_overlay_frag_glsl,
+ datatoc_gpu_shader_edit_overlay_geom_vert_glsl },
[GPU_SHADER_EDGES_OVERLAY] = { datatoc_gpu_shader_edges_overlay_vert_glsl,
datatoc_gpu_shader_edges_overlay_frag_glsl,
datatoc_gpu_shader_edges_overlay_geom_glsl },