diff options
author | Bastien Montagne <montagne29@wanadoo.fr> | 2017-07-13 17:44:02 +0300 |
---|---|---|
committer | Bastien Montagne <montagne29@wanadoo.fr> | 2017-07-13 17:47:58 +0300 |
commit | 474454be3976f51d59aff327491a5fd2ab48abc2 (patch) | |
tree | 895407db5881d98958dd2b56ea4e95b042f7e3d6 /source/blender/gpu/intern/gpu_shader.c | |
parent | c9aef27326d54ed053edb37d27fe5571805139b9 (diff) |
Cleanup/rename etc. dashed line shaders.
Goal is to make them more modular, to allow more variants (variable
single-color, thickness, ...) to be added without having to
copy-and-change-one-line of whole chain of shaders.
Diffstat (limited to 'source/blender/gpu/intern/gpu_shader.c')
-rw-r--r-- | source/blender/gpu/intern/gpu_shader.c | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/source/blender/gpu/intern/gpu_shader.c b/source/blender/gpu/intern/gpu_shader.c index f0a1c182713..e67e5bc933d 100644 --- a/source/blender/gpu/intern/gpu_shader.c +++ b/source/blender/gpu/intern/gpu_shader.c @@ -113,11 +113,11 @@ extern char datatoc_gpu_shader_2D_point_uniform_size_aa_vert_glsl[]; extern char datatoc_gpu_shader_2D_point_uniform_size_outline_aa_vert_glsl[]; extern char datatoc_gpu_shader_2D_point_uniform_size_varying_color_outline_aa_vert_glsl[]; -extern char datatoc_gpu_shader_2D_line_dashed_vert_glsl[]; +extern char datatoc_gpu_shader_2D_line_dashed_uniform_color_vert_glsl[]; extern char datatoc_gpu_shader_2D_line_dashed_frag_glsl[]; extern char datatoc_gpu_shader_2D_line_dashed_geom_glsl[]; -extern char datatoc_gpu_shader_3D_line_dashed_legacy_vert_glsl[]; -extern char datatoc_gpu_shader_3D_line_dashed_vert_glsl[]; +extern char datatoc_gpu_shader_3D_line_dashed_uniform_color_legacy_vert_glsl[]; +extern char datatoc_gpu_shader_3D_line_dashed_uniform_color_vert_glsl[]; extern char datatoc_gpu_shader_edges_front_back_persp_vert_glsl[]; extern char datatoc_gpu_shader_edges_front_back_persp_geom_glsl[]; @@ -678,12 +678,12 @@ GPUShader *GPU_shader_get_builtin_shader(GPUBuiltinShader shader) datatoc_gpu_shader_uniform_color_frag_glsl, datatoc_gpu_shader_3D_groundline_geom_glsl }, - [GPU_SHADER_2D_LINE_DASHED_COLOR] = { datatoc_gpu_shader_2D_line_dashed_vert_glsl, - datatoc_gpu_shader_2D_line_dashed_frag_glsl, - datatoc_gpu_shader_2D_line_dashed_geom_glsl }, - [GPU_SHADER_3D_LINE_DASHED_COLOR] = { datatoc_gpu_shader_3D_line_dashed_vert_glsl, - datatoc_gpu_shader_2D_line_dashed_frag_glsl, - datatoc_gpu_shader_2D_line_dashed_geom_glsl }, + [GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR] = { datatoc_gpu_shader_2D_line_dashed_uniform_color_vert_glsl, + datatoc_gpu_shader_2D_line_dashed_frag_glsl, + datatoc_gpu_shader_2D_line_dashed_geom_glsl }, + [GPU_SHADER_3D_LINE_DASHED_UNIFORM_COLOR] = { datatoc_gpu_shader_3D_line_dashed_uniform_color_vert_glsl, + datatoc_gpu_shader_2D_line_dashed_frag_glsl, + datatoc_gpu_shader_2D_line_dashed_geom_glsl }, [GPU_SHADER_3D_OBJECTSPACE_SIMPLE_LIGHTING_VARIYING_COLOR] = { datatoc_gpu_shader_instance_objectspace_variying_color_vert_glsl, @@ -744,7 +744,7 @@ GPUShader *GPU_shader_get_builtin_shader(GPUBuiltinShader shader) datatoc_gpu_shader_instance_edges_variying_color_geom_glsl}, [GPU_SHADER_3D_INSTANCE_BONE_ENVELOPE_SOLID] = { datatoc_gpu_shader_instance_bone_envelope_solid_vert_glsl, - datatoc_gpu_shader_simple_lighting_frag_glsl }, + datatoc_gpu_shader_simple_lighting_frag_glsl }, [GPU_SHADER_3D_INSTANCE_BONE_ENVELOPE_WIRE] = { datatoc_gpu_shader_instance_bone_envelope_wire_vert_glsl, datatoc_gpu_shader_flat_color_frag_glsl }, }; @@ -786,10 +786,10 @@ GPUShader *GPU_shader_get_builtin_shader(GPUBuiltinShader shader) stages = &legacy_fancy_edges; } - if (shader == GPU_SHADER_3D_LINE_DASHED_COLOR && !GLEW_VERSION_3_2) { + if (shader == GPU_SHADER_3D_LINE_DASHED_UNIFORM_COLOR && !GLEW_VERSION_3_2) { /* Dashed need geometry shader, which are not supported by legacy OpenGL, fallback to solid lines. */ /* TODO: remove after switch to core profile (maybe) */ - static const GPUShaderStages legacy_dashed_lines = { datatoc_gpu_shader_3D_line_dashed_legacy_vert_glsl, + static const GPUShaderStages legacy_dashed_lines = { datatoc_gpu_shader_3D_line_dashed_uniform_color_legacy_vert_glsl, datatoc_gpu_shader_2D_line_dashed_frag_glsl }; stages = &legacy_dashed_lines; } |