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authorClément Foucault <foucault.clem@gmail.com>2017-04-10 23:22:37 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-04-10 23:23:50 +0300
commit4f063dc4dd127c9945b345dff7f316645a2470a4 (patch)
treec06eb5b6bf344ad34291212dd1f2604d7218f9c5 /source/blender/gpu/intern/gpu_shader.c
parentfb1ecbc2da9fe8ca569fc507275712a7645859fe (diff)
Object Engine: Ported Force Field object drawing.
Diffstat (limited to 'source/blender/gpu/intern/gpu_shader.c')
-rw-r--r--source/blender/gpu/intern/gpu_shader.c11
1 files changed, 9 insertions, 2 deletions
diff --git a/source/blender/gpu/intern/gpu_shader.c b/source/blender/gpu/intern/gpu_shader.c
index 984bad1f6c0..7ea148e15d6 100644
--- a/source/blender/gpu/intern/gpu_shader.c
+++ b/source/blender/gpu/intern/gpu_shader.c
@@ -80,7 +80,7 @@ extern char datatoc_gpu_shader_instance_vert_glsl[];
extern char datatoc_gpu_shader_instance_variying_size_variying_color_vert_glsl[];
extern char datatoc_gpu_shader_instance_objectspace_variying_color_vert_glsl[];
extern char datatoc_gpu_shader_instance_screenspace_variying_color_vert_glsl[];
-extern char datatoc_gpu_shader_instance_screen_aligned_axis_name_vert_glsl[];
+extern char datatoc_gpu_shader_instance_screen_aligned_vert_glsl[];
extern char datatoc_gpu_shader_instance_camera_vert_glsl[];
extern char datatoc_gpu_shader_instance_distance_line_vert_glsl[];
extern char datatoc_gpu_shader_instance_edges_variying_color_geom_glsl[];
@@ -712,8 +712,10 @@ GPUShader *GPU_shader_get_builtin_shader(GPUBuiltinShader shader)
datatoc_gpu_shader_flat_color_frag_glsl},
[GPU_SHADER_3D_SCREENSPACE_VARIYING_COLOR] = { datatoc_gpu_shader_instance_screenspace_variying_color_vert_glsl,
datatoc_gpu_shader_flat_color_frag_glsl},
- [GPU_SHADER_3D_INSTANCE_SCREEN_ALIGNED_AXIS] = { datatoc_gpu_shader_instance_screen_aligned_axis_name_vert_glsl,
+ [GPU_SHADER_3D_INSTANCE_SCREEN_ALIGNED_AXIS] = { datatoc_gpu_shader_instance_screen_aligned_vert_glsl,
datatoc_gpu_shader_flat_color_frag_glsl},
+ [GPU_SHADER_3D_INSTANCE_SCREEN_ALIGNED] = { datatoc_gpu_shader_instance_screen_aligned_vert_glsl,
+ datatoc_gpu_shader_flat_color_frag_glsl},
[GPU_SHADER_CAMERA] = { datatoc_gpu_shader_instance_camera_vert_glsl,
datatoc_gpu_shader_flat_color_frag_glsl},
@@ -754,6 +756,9 @@ GPUShader *GPU_shader_get_builtin_shader(GPUBuiltinShader shader)
[GPU_SHADER_INSTANCE_VARIYING_COLOR_VARIYING_SIZE] =
{ datatoc_gpu_shader_instance_variying_size_variying_color_vert_glsl,
datatoc_gpu_shader_flat_color_frag_glsl },
+ [GPU_SHADER_INSTANCE_VARIYING_COLOR_VARIYING_SCALE] =
+ { datatoc_gpu_shader_instance_variying_size_variying_color_vert_glsl,
+ datatoc_gpu_shader_flat_color_frag_glsl },
[GPU_SHADER_INSTANCE_EDGES_VARIYING_COLOR] = { datatoc_gpu_shader_instance_edges_variying_color_vert_glsl,
datatoc_gpu_shader_flat_color_frag_glsl,
datatoc_gpu_shader_instance_edges_variying_color_geom_glsl},
@@ -763,6 +768,8 @@ GPUShader *GPU_shader_get_builtin_shader(GPUBuiltinShader shader)
/* just a few special cases */
const char *defines = (shader == GPU_SHADER_SMOKE_COBA) ? "#define USE_COBA;\n" :
(shader == GPU_SHADER_SIMPLE_LIGHTING) ? "#define USE_NORMALS;\n" :
+ (shader == GPU_SHADER_INSTANCE_VARIYING_COLOR_VARIYING_SIZE) ? "#define UNIFORM_SCALE;\n" :
+ (shader == GPU_SHADER_3D_INSTANCE_SCREEN_ALIGNED_AXIS) ? "#define AXIS_NAME;\n" :
(shader == GPU_SHADER_3D_OBJECTSPACE_SIMPLE_LIGHTING_VARIYING_COLOR) ? "#define USE_INSTANCE_COLOR;\n" : NULL;
const GPUShaderStages *stages = builtin_shader_stages + shader;