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authorMike Erwin <significant.bit@gmail.com>2017-05-19 19:35:49 +0300
committerMike Erwin <significant.bit@gmail.com>2017-05-19 19:36:10 +0300
commit8561a2dda7464207002d369619008313fde0042b (patch)
tree2a71adb3b66d965d43c1aa95c77de84d2b167e9e /source/blender/gpu/intern/gpu_shader.c
parent521886060738885427b8346812b7fcccf7057db6 (diff)
OpenGL: remove BIT_OPERATIONS check from GLSL
Since the upgrade we can use bitwise operations without checking. No more lame fallbacks!
Diffstat (limited to 'source/blender/gpu/intern/gpu_shader.c')
-rw-r--r--source/blender/gpu/intern/gpu_shader.c4
1 files changed, 0 insertions, 4 deletions
diff --git a/source/blender/gpu/intern/gpu_shader.c b/source/blender/gpu/intern/gpu_shader.c
index d52be6ef6e4..24eb88d0114 100644
--- a/source/blender/gpu/intern/gpu_shader.c
+++ b/source/blender/gpu/intern/gpu_shader.c
@@ -225,10 +225,6 @@ static void gpu_shader_standard_defines(char defines[MAX_DEFINE_LENGTH],
if (GPU_bicubic_bump_support())
strcat(defines, "#define BUMP_BICUBIC\n");
- if (GLEW_VERSION_3_0) {
- strcat(defines, "#define BIT_OPERATIONS\n");
- }
-
#ifdef WITH_OPENSUBDIV
/* TODO(sergey): Check whether we actually compiling shader for
* the OpenSubdiv mesh.