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author | Germano <germano.costa@ig.com.br> | 2017-11-16 20:12:32 +0300 |
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committer | Germano <germano.costa@ig.com.br> | 2017-11-16 20:12:32 +0300 |
commit | 88c88c4610260ef3d00420c3e9fc3c1cd56aad14 (patch) | |
tree | b9e49f253fd37c773c2098b583019e2240655885 /source/blender/gpu/intern/gpu_shader.c | |
parent | 562da211c21bc57e35d7b2dba2f36c2472de90a2 (diff) |
Fix T51210: Draw Manager: Support for Metaball Drawing
Differential Revision: D2914
Diffstat (limited to 'source/blender/gpu/intern/gpu_shader.c')
-rw-r--r-- | source/blender/gpu/intern/gpu_shader.c | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/source/blender/gpu/intern/gpu_shader.c b/source/blender/gpu/intern/gpu_shader.c index cc1e1e8bb14..598722d372b 100644 --- a/source/blender/gpu/intern/gpu_shader.c +++ b/source/blender/gpu/intern/gpu_shader.c @@ -98,6 +98,7 @@ extern char datatoc_gpu_shader_instance_edges_variying_color_geom_glsl[]; extern char datatoc_gpu_shader_instance_edges_variying_color_vert_glsl[]; extern char datatoc_gpu_shader_instance_bone_envelope_solid_vert_glsl[]; extern char datatoc_gpu_shader_instance_bone_envelope_wire_vert_glsl[]; +extern char datatoc_gpu_shader_instance_mball_helpers_vert_glsl[]; extern char datatoc_gpu_shader_3D_groundpoint_vert_glsl[]; extern char datatoc_gpu_shader_3D_groundline_geom_glsl[]; @@ -805,7 +806,7 @@ GPUShader *GPU_shader_get_builtin_shader(GPUBuiltinShader shader) datatoc_gpu_shader_point_uniform_color_outline_aa_frag_glsl }, [GPU_SHADER_INSTANCE_UNIFORM_COLOR] = { datatoc_gpu_shader_instance_vert_glsl, datatoc_gpu_shader_uniform_color_frag_glsl }, - [GPU_SHADER_INSTANCE_VARIYING_COLOR_VARIYING_SIZE] = + [GPU_SHADER_INSTANCE_VARIYING_COLOR_VARIYING_SIZE] = { datatoc_gpu_shader_instance_variying_size_variying_color_vert_glsl, datatoc_gpu_shader_flat_color_frag_glsl }, [GPU_SHADER_INSTANCE_VARIYING_COLOR_VARIYING_SCALE] = @@ -819,6 +820,9 @@ GPUShader *GPU_shader_get_builtin_shader(GPUBuiltinShader shader) datatoc_gpu_shader_simple_lighting_frag_glsl }, [GPU_SHADER_3D_INSTANCE_BONE_ENVELOPE_WIRE] = { datatoc_gpu_shader_instance_bone_envelope_wire_vert_glsl, datatoc_gpu_shader_flat_color_frag_glsl }, + + [GPU_SHADER_3D_INSTANCE_MBALL_HELPERS] = { datatoc_gpu_shader_instance_mball_helpers_vert_glsl, + datatoc_gpu_shader_flat_color_frag_glsl }, }; if (builtin_shaders[shader] == NULL) { |