diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2017-03-17 01:58:30 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2017-03-18 03:56:34 +0300 |
commit | 8cad48df2801ff7e1321e477e39df8eff2f13d39 (patch) | |
tree | f2a1ef4dd160e1b3a4e84bf5a3f6658ff906e167 /source/blender/gpu/intern/gpu_shader.c | |
parent | cf62424e47c2b9f266128ad63a796b749d18f7e2 (diff) |
Draw Manager: Created a general fullscreen shader.
Diffstat (limited to 'source/blender/gpu/intern/gpu_shader.c')
-rw-r--r-- | source/blender/gpu/intern/gpu_shader.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/gpu/intern/gpu_shader.c b/source/blender/gpu/intern/gpu_shader.c index dd3917eaaac..d2d8011829b 100644 --- a/source/blender/gpu/intern/gpu_shader.c +++ b/source/blender/gpu/intern/gpu_shader.c @@ -126,7 +126,7 @@ extern char datatoc_gpu_shader_vsm_store_vert_glsl[]; extern char datatoc_gpu_shader_vsm_store_frag_glsl[]; extern char datatoc_gpu_shader_sep_gaussian_blur_vert_glsl[]; extern char datatoc_gpu_shader_sep_gaussian_blur_frag_glsl[]; -extern char datatoc_gpu_shader_fx_vert_glsl[]; +extern char datatoc_gpu_shader_fullscreen_vert_glsl[]; extern char datatoc_gpu_shader_fx_ssao_frag_glsl[]; extern char datatoc_gpu_shader_fx_dof_frag_glsl[]; extern char datatoc_gpu_shader_fx_dof_vert_glsl[]; @@ -827,7 +827,7 @@ GPUShader *GPU_shader_get_builtin_fx_shader(int effect, bool persp) switch (effect) { case GPU_SHADER_FX_SSAO: - shader = GPU_shader_create(datatoc_gpu_shader_fx_vert_glsl, datatoc_gpu_shader_fx_ssao_frag_glsl, NULL, datatoc_gpu_shader_fx_lib_glsl, defines, 0, 0, 0); + shader = GPU_shader_create(datatoc_gpu_shader_fullscreen_vert_glsl, datatoc_gpu_shader_fx_ssao_frag_glsl, NULL, datatoc_gpu_shader_fx_lib_glsl, defines, 0, 0, 0); break; case GPU_SHADER_FX_DEPTH_OF_FIELD_PASS_ONE: @@ -872,7 +872,7 @@ GPUShader *GPU_shader_get_builtin_fx_shader(int effect, bool persp) break; case GPU_SHADER_FX_DEPTH_RESOLVE: - shader = GPU_shader_create(datatoc_gpu_shader_fx_vert_glsl, datatoc_gpu_shader_fx_depth_resolve_glsl, NULL, NULL, defines, 0, 0, 0); + shader = GPU_shader_create(datatoc_gpu_shader_fullscreen_vert_glsl, datatoc_gpu_shader_fx_depth_resolve_glsl, NULL, NULL, defines, 0, 0, 0); break; } |