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author | Clément Foucault <foucault.clem@gmail.com> | 2020-09-08 05:12:12 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-09-08 05:15:50 +0300 |
commit | 48690d967a7731367cda01ab8dca64e7f4c3f6b5 (patch) | |
tree | 9295cc0ef083fd50eaab2c62785d54545eb004c6 /source/blender/gpu/intern/gpu_shader.cc | |
parent | d2e9de93b8d1d6cd45abce8164d0f92af8f636d0 (diff) |
GPUContext: Move GPUContext to gpu::Context for more consistency
This makes the GPUContext follow the same naming convention as the rest
of the module.
Also add a static getter for extra bonus style (no need for casts):
- Context::get()
- GLContext::get()
Diffstat (limited to 'source/blender/gpu/intern/gpu_shader.cc')
-rw-r--r-- | source/blender/gpu/intern/gpu_shader.cc | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/gpu/intern/gpu_shader.cc b/source/blender/gpu/intern/gpu_shader.cc index eb0f7935b63..1bd076f96f8 100644 --- a/source/blender/gpu/intern/gpu_shader.cc +++ b/source/blender/gpu/intern/gpu_shader.cc @@ -457,7 +457,7 @@ void GPU_shader_bind(GPUShader *gpu_shader) { Shader *shader = unwrap(gpu_shader); - GPUContext *ctx = GPU_context_active_get(); + Context *ctx = Context::get(); if (ctx->shader != shader) { ctx->shader = shader; @@ -474,7 +474,7 @@ void GPU_shader_bind(GPUShader *gpu_shader) void GPU_shader_unbind(void) { #ifndef NDEBUG - GPUContext *ctx = GPU_context_active_get(); + Context *ctx = Context::get(); if (ctx->shader) { ctx->shader->unbind(); } |