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authorJason Fielder <jason_apple>2022-03-22 14:44:26 +0300
committerClément Foucault <foucault.clem@gmail.com>2022-03-22 14:54:44 +0300
commit19c793af35ea8e694c16995d115d7c9247fee81a (patch)
treec24ad1eead6cb91cbc6260a10e8cf13dc13db903 /source/blender/gpu/intern/gpu_shader.cc
parent309ea314858a9b7892ea2c8a6fe55ab2a1028697 (diff)
Metal: Make GLSL shader source MSL compliant also
Metal shading language follows the C++ 14 standard and in some cases requires a greater level of explicitness than GLSL. There are also some small language differences: - Explicit type-casts (C++ requirements) - Explicit constant values (C++ requirements, e.g. floating point values using 0.0 instead of 0). - Metal/OpenGL compatibility paths - GLSL Function prototypes - Explicit accessors for vector types when sampling textures. Authored by Apple: Michael Parkin-White Ref T96261 Reviewed By: fclem Maniphest Tasks: T96261 Differential Revision: https://developer.blender.org/D14378
Diffstat (limited to 'source/blender/gpu/intern/gpu_shader.cc')
-rw-r--r--source/blender/gpu/intern/gpu_shader.cc10
1 files changed, 10 insertions, 0 deletions
diff --git a/source/blender/gpu/intern/gpu_shader.cc b/source/blender/gpu/intern/gpu_shader.cc
index ac8e98a4a21..b434cfbbb0e 100644
--- a/source/blender/gpu/intern/gpu_shader.cc
+++ b/source/blender/gpu/intern/gpu_shader.cc
@@ -88,6 +88,16 @@ static void standard_defines(Vector<const char *> &sources)
else if (GPU_type_matches(GPU_DEVICE_ANY, GPU_OS_UNIX, GPU_DRIVER_ANY)) {
sources.append("#define OS_UNIX\n");
}
+ /* API Definition */
+ eGPUBackendType backend = GPU_backend_get_type();
+ switch (backend) {
+ case GPU_BACKEND_OPENGL:
+ sources.append("#define GPU_OPENGL\n");
+ break;
+ default:
+ BLI_assert(false && "Invalid GPU Backend Type");
+ break;
+ }
if (GPU_crappy_amd_driver()) {
sources.append("#define GPU_DEPRECATED_AMD_DRIVER\n");