diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2022-02-01 15:45:54 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2022-02-01 21:05:22 +0300 |
commit | 9bbfade772152032985e7492393dffce2500f676 (patch) | |
tree | 0e008b9c94766fe9413bf3f6a53c4fdfdd80afa6 /source/blender/gpu/intern/gpu_shader.cc | |
parent | 7475f7b0ded6587f4990551daf2b28a0c6f7dce9 (diff) |
GPUShader: Improve builtins support in GPUShaderCreateInfo
- Scan all static shaders for builtins on startup.
- Add possibility to manually add builtins.
- `ShaderCreateInfo.builtins_` contain builtins from all stages.
Diffstat (limited to 'source/blender/gpu/intern/gpu_shader.cc')
-rw-r--r-- | source/blender/gpu/intern/gpu_shader.cc | 17 |
1 files changed, 5 insertions, 12 deletions
diff --git a/source/blender/gpu/intern/gpu_shader.cc b/source/blender/gpu/intern/gpu_shader.cc index eb771bff6fa..2e924925ab8 100644 --- a/source/blender/gpu/intern/gpu_shader.cc +++ b/source/blender/gpu/intern/gpu_shader.cc @@ -314,9 +314,8 @@ GPUShader *GPU_shader_create_from_info(const GPUShaderCreateInfo *_info) } if (!info.vertex_source_.is_empty()) { - uint32_t builtins = 0; + char *code = gpu_shader_dependency_get_resolved_source(info.vertex_source_.c_str()); std::string interface = shader->vertex_interface_declare(info); - char *code = gpu_shader_dependency_get_resolved_source(info.vertex_source_.c_str(), &builtins); Vector<const char *> sources; standard_defines(sources); @@ -341,10 +340,8 @@ GPUShader *GPU_shader_create_from_info(const GPUShaderCreateInfo *_info) } if (!info.fragment_source_.is_empty()) { - uint32_t builtins = 0; + char *code = gpu_shader_dependency_get_resolved_source(info.fragment_source_.c_str()); std::string interface = shader->fragment_interface_declare(info); - char *code = gpu_shader_dependency_get_resolved_source(info.fragment_source_.c_str(), - &builtins); Vector<const char *> sources; standard_defines(sources); @@ -369,11 +366,9 @@ GPUShader *GPU_shader_create_from_info(const GPUShaderCreateInfo *_info) } if (!info.geometry_source_.is_empty()) { - uint32_t builtins = 0; - std::string interface = shader->geometry_interface_declare(info); + char *code = gpu_shader_dependency_get_resolved_source(info.geometry_source_.c_str()); std::string layout = shader->geometry_layout_declare(info); - char *code = gpu_shader_dependency_get_resolved_source(info.geometry_source_.c_str(), - &builtins); + std::string interface = shader->geometry_interface_declare(info); Vector<const char *> sources; standard_defines(sources); @@ -396,9 +391,7 @@ GPUShader *GPU_shader_create_from_info(const GPUShaderCreateInfo *_info) } if (!info.compute_source_.is_empty()) { - uint32_t builtins = 0; - char *code = gpu_shader_dependency_get_resolved_source(info.compute_source_.c_str(), - &builtins); + char *code = gpu_shader_dependency_get_resolved_source(info.compute_source_.c_str()); std::string layout = shader->compute_layout_declare(info); Vector<const char *> sources; |