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authorClément Foucault <foucault.clem@gmail.com>2022-08-08 20:01:38 +0300
committerClément Foucault <foucault.clem@gmail.com>2022-08-09 16:45:46 +0300
commitf6639cc4fc1fd9fbbe1454ce216d6d0c8fe1ebdf (patch)
treedc4b1924fc1d4fbd085351cc26dab32c3235b448 /source/blender/gpu/intern/gpu_shader.cc
parent2e4727e123c1cc652212875074f19f7b4bf46563 (diff)
DRW: DebugDraw: Port module to C++ and add GPU capabilities
This is a complete rewrite of the draw debug drawing module in C++. It uses `GPUStorageBuf` to store the data to be drawn and use indirect drawing. This makes it easier to do a mirror API for GPU shaders. The C++ API class is exposed through `draw_debug.hh` and should be used when possible in new code. However, the debug drawing will not work for platform not yet supporting `GPUStorageBuf`. Also keep in mind that this module must only be used in debug build for performance and compatibility reasons.
Diffstat (limited to 'source/blender/gpu/intern/gpu_shader.cc')
-rw-r--r--source/blender/gpu/intern/gpu_shader.cc6
1 files changed, 6 insertions, 0 deletions
diff --git a/source/blender/gpu/intern/gpu_shader.cc b/source/blender/gpu/intern/gpu_shader.cc
index 8a630d9e3ca..08c768b28ba 100644
--- a/source/blender/gpu/intern/gpu_shader.cc
+++ b/source/blender/gpu/intern/gpu_shader.cc
@@ -578,6 +578,12 @@ int GPU_shader_get_builtin_block(GPUShader *shader, int builtin)
return interface->ubo_builtin((GPUUniformBlockBuiltin)builtin);
}
+int GPU_shader_get_builtin_ssbo(GPUShader *shader, int builtin)
+{
+ ShaderInterface *interface = unwrap(shader)->interface;
+ return interface->ssbo_builtin((GPUStorageBufferBuiltin)builtin);
+}
+
int GPU_shader_get_ssbo(GPUShader *shader, const char *name)
{
ShaderInterface *interface = unwrap(shader)->interface;