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authorJeroen Bakker <jeroen@blender.org>2022-01-17 16:34:28 +0300
committerJeroen Bakker <jeroen@blender.org>2022-01-17 16:34:28 +0300
commitedee5a947b7ea3e1324aa334a22c7c9bbf47f5f7 (patch)
treeb8f15e66277700ccdc5d6c8b7c7eb3728f91182f /source/blender/gpu/intern/gpu_shader_builder.cc
parent8fb2ff458ba579dba08bfdf57d043ad158b5db07 (diff)
Revert "GPUShaderCreateInfo for interface abstraction"
This reverts commit 8fb2ff458ba579dba08bfdf57d043ad158b5db07. Missing some files.
Diffstat (limited to 'source/blender/gpu/intern/gpu_shader_builder.cc')
-rw-r--r--source/blender/gpu/intern/gpu_shader_builder.cc102
1 files changed, 0 insertions, 102 deletions
diff --git a/source/blender/gpu/intern/gpu_shader_builder.cc b/source/blender/gpu/intern/gpu_shader_builder.cc
deleted file mode 100644
index 334bdb2ec58..00000000000
--- a/source/blender/gpu/intern/gpu_shader_builder.cc
+++ /dev/null
@@ -1,102 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2021 Blender Foundation.
- * All rights reserved.
- */
-
-/** \file
- * \ingroup gpu
- *
- * Compile time automation of shader compilation and validation.
- */
-
-#include <iostream>
-
-#include "GHOST_C-api.h"
-
-#include "GPU_context.h"
-#include "GPU_init_exit.h"
-#include "gpu_shader_create_info_private.hh"
-
-#include "CLG_log.h"
-
-namespace blender::gpu::shader_builder {
-
-class ShaderBuilder {
- private:
- GHOST_SystemHandle ghost_system_;
- GHOST_ContextHandle ghost_context_;
- GPUContext *gpu_context_ = nullptr;
-
- public:
- void init();
- bool bake_create_infos();
- void exit();
-};
-
-bool ShaderBuilder::bake_create_infos()
-{
- return gpu_shader_create_info_compile_all();
-}
-
-void ShaderBuilder::init()
-{
- CLG_init();
-
- GHOST_GLSettings glSettings = {0};
- ghost_system_ = GHOST_CreateSystem();
- ghost_context_ = GHOST_CreateOpenGLContext(ghost_system_, glSettings);
- GHOST_ActivateOpenGLContext(ghost_context_);
-
- gpu_context_ = GPU_context_create(nullptr);
- GPU_init();
-}
-
-void ShaderBuilder::exit()
-{
- GPU_backend_exit();
- GPU_exit();
-
- GPU_context_discard(gpu_context_);
-
- GHOST_DisposeOpenGLContext(ghost_system_, ghost_context_);
- GHOST_DisposeSystem(ghost_system_);
-
- CLG_exit();
-}
-
-} // namespace blender::gpu::shader_builder
-
-/** \brief Entry point for the shader_builder. */
-int main(int argc, const char *argv[])
-{
- if (argc < 2) {
- printf("Usage: %s <data_file_to>\n", argv[0]);
- exit(1);
- }
-
- int exit_code = 0;
-
- blender::gpu::shader_builder::ShaderBuilder builder;
- builder.init();
- if (!builder.bake_create_infos()) {
- exit_code = 1;
- }
- builder.exit();
- exit(exit_code);
-
- return exit_code;
-}