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authorJeroen Bakker <jeroen@blender.org>2022-01-17 16:34:28 +0300
committerJeroen Bakker <jeroen@blender.org>2022-01-17 16:34:28 +0300
commitedee5a947b7ea3e1324aa334a22c7c9bbf47f5f7 (patch)
treeb8f15e66277700ccdc5d6c8b7c7eb3728f91182f /source/blender/gpu/intern/gpu_shader_builtin.c
parent8fb2ff458ba579dba08bfdf57d043ad158b5db07 (diff)
Revert "GPUShaderCreateInfo for interface abstraction"
This reverts commit 8fb2ff458ba579dba08bfdf57d043ad158b5db07. Missing some files.
Diffstat (limited to 'source/blender/gpu/intern/gpu_shader_builtin.c')
-rw-r--r--source/blender/gpu/intern/gpu_shader_builtin.c244
1 files changed, 151 insertions, 93 deletions
diff --git a/source/blender/gpu/intern/gpu_shader_builtin.c b/source/blender/gpu/intern/gpu_shader_builtin.c
index cae7383f885..24ca691be78 100644
--- a/source/blender/gpu/intern/gpu_shader_builtin.c
+++ b/source/blender/gpu/intern/gpu_shader_builtin.c
@@ -41,9 +41,6 @@
#include "GPU_texture.h"
#include "GPU_uniform_buffer.h"
-/* TODO(jbakker): Need a better way to retrieve create_infos. */
-#include "gpu_shader_create_info_private.hh"
-
/* Adjust these constants as needed. */
#define MAX_DEFINE_LENGTH 256
#define MAX_EXT_DEFINE_LENGTH 512
@@ -148,68 +145,106 @@ typedef struct {
const char *frag;
/** Optional. */
const char *defs;
-
- const char *create_info;
- const char *clipped_create_info;
} GPUShaderStages;
static const GPUShaderStages builtin_shader_stages[GPU_SHADER_BUILTIN_LEN] = {
[GPU_SHADER_TEXT] =
{
.name = "GPU_SHADER_TEXT",
- .create_info = "gpu_shader_text",
+ .vert = datatoc_gpu_shader_text_vert_glsl,
+ .frag = datatoc_gpu_shader_text_frag_glsl,
},
[GPU_SHADER_KEYFRAME_SHAPE] =
{
.name = "GPU_SHADER_KEYFRAME_SHAPE",
- .create_info = "gpu_shader_keyframe_shape",
+ .vert = datatoc_gpu_shader_keyframe_shape_vert_glsl,
+ .frag = datatoc_gpu_shader_keyframe_shape_frag_glsl,
},
[GPU_SHADER_SIMPLE_LIGHTING] =
{
.name = "GPU_SHADER_SIMPLE_LIGHTING",
- .create_info = "gpu_shader_simple_lighting",
+ .vert = datatoc_gpu_shader_3D_normal_vert_glsl,
+ .frag = datatoc_gpu_shader_simple_lighting_frag_glsl,
},
[GPU_SHADER_3D_IMAGE_MODULATE_ALPHA] =
{
- .name = "GPU_SHADER_3D_IMAGE_MODULATE_ALPHA",
- .create_info = "gpu_shader_3D_image_modulate_alpha",
+ .vert = datatoc_gpu_shader_3D_image_vert_glsl,
+ .frag = datatoc_gpu_shader_image_modulate_alpha_frag_glsl,
},
[GPU_SHADER_2D_CHECKER] =
{
.name = "GPU_SHADER_2D_CHECKER",
- .create_info = "gpu_shader_2D_checker",
+ .vert = datatoc_gpu_shader_2D_vert_glsl,
+ .frag = datatoc_gpu_shader_checker_frag_glsl,
},
[GPU_SHADER_2D_DIAG_STRIPES] =
{
.name = "GPU_SHADER_2D_DIAG_STRIPES",
- .create_info = "gpu_shader_2D_diag_stripes",
+ .vert = datatoc_gpu_shader_2D_vert_glsl,
+ .frag = datatoc_gpu_shader_diag_stripes_frag_glsl,
},
- [GPU_SHADER_2D_UNIFORM_COLOR] = {.name = "GPU_SHADER_2D_UNIFORM_COLOR",
- .create_info = "gpu_shader_2D_uniform_color"},
- [GPU_SHADER_2D_FLAT_COLOR] = {.name = "GPU_SHADER_2D_FLAT_COLOR",
- .create_info = "gpu_shader_2D_flat_color"},
- [GPU_SHADER_2D_SMOOTH_COLOR] = {.name = "GPU_SHADER_2D_SMOOTH_COLOR",
- .create_info = "gpu_shader_2D_smooth_color"},
- [GPU_SHADER_2D_IMAGE_OVERLAYS_MERGE] = {.name = "GPU_SHADER_2D_IMAGE_OVERLAYS_MERGE",
- .create_info = "gpu_shader_2D_image_overlays_merge"},
+ [GPU_SHADER_2D_UNIFORM_COLOR] =
+ {
+ .name = "GPU_SHADER_2D_UNIFORM_COLOR",
+ .vert = datatoc_gpu_shader_2D_vert_glsl,
+ .frag = datatoc_gpu_shader_uniform_color_frag_glsl,
+ },
+ [GPU_SHADER_2D_FLAT_COLOR] =
+ {
+ .name = "GPU_SHADER_2D_FLAT_COLOR",
+ .vert = datatoc_gpu_shader_2D_flat_color_vert_glsl,
+ .frag = datatoc_gpu_shader_flat_color_frag_glsl,
+ },
+ [GPU_SHADER_2D_SMOOTH_COLOR] =
+ {
+ .name = "GPU_SHADER_2D_SMOOTH_COLOR",
+ .vert = datatoc_gpu_shader_2D_smooth_color_vert_glsl,
+ .frag = datatoc_gpu_shader_2D_smooth_color_frag_glsl,
+ },
+ [GPU_SHADER_2D_IMAGE_OVERLAYS_MERGE] =
+ {
+ .name = "GPU_SHADER_2D_IMAGE_OVERLAYS_MERGE",
+ .vert = datatoc_gpu_shader_2D_image_vert_glsl,
+ .frag = datatoc_gpu_shader_image_overlays_merge_frag_glsl,
+ },
[GPU_SHADER_2D_IMAGE_OVERLAYS_STEREO_MERGE] =
- {.name = "GPU_SHADER_2D_IMAGE_OVERLAYS_STEREO_MERGE",
- .create_info = "gpu_shader_2D_image_overlays_stereo_merge"},
- [GPU_SHADER_2D_IMAGE] = {.name = "GPU_SHADER_2D_IMAGE", .create_info = "gpu_shader_2D_image"},
- [GPU_SHADER_2D_IMAGE_COLOR] = {.name = "GPU_SHADER_2D_IMAGE_COLOR",
- .create_info = "gpu_shader_2D_image_color"},
- [GPU_SHADER_2D_IMAGE_DESATURATE_COLOR] = {.name = "GPU_SHADER_2D_IMAGE_DESATURATE_COLOR",
- .create_info =
- "gpu_shader_2D_image_desaturate_color"},
+ {
+ .name = "GPU_SHADER_2D_IMAGE_OVERLAYS_STEREO_MERGE",
+ .vert = datatoc_gpu_shader_2D_vert_glsl,
+ .frag = datatoc_gpu_shader_image_overlays_stereo_merge_frag_glsl,
+ },
+ [GPU_SHADER_2D_IMAGE] =
+ {
+ .name = "GPU_SHADER_2D_IMAGE",
+ .vert = datatoc_gpu_shader_2D_image_vert_glsl,
+ .frag = datatoc_gpu_shader_image_frag_glsl,
+ },
+ [GPU_SHADER_2D_IMAGE_COLOR] =
+ {
+ .name = "GPU_SHADER_2D_IMAGE_COLOR",
+ .vert = datatoc_gpu_shader_2D_image_vert_glsl,
+ .frag = datatoc_gpu_shader_image_color_frag_glsl,
+ },
+ [GPU_SHADER_2D_IMAGE_DESATURATE_COLOR] =
+ {
+ .name = "GPU_SHADER_2D_IMAGE_DESATURATE_COLOR",
+ .vert = datatoc_gpu_shader_2D_image_vert_glsl,
+ .frag = datatoc_gpu_shader_image_desaturate_frag_glsl,
+ },
[GPU_SHADER_2D_IMAGE_SHUFFLE_COLOR] =
{
.name = "GPU_SHADER_2D_IMAGE_SHUFFLE_COLOR",
- .create_info = "gpu_shader_2D_image_shuffle_color",
+ .vert = datatoc_gpu_shader_2D_image_vert_glsl,
+ .frag = datatoc_gpu_shader_image_shuffle_color_frag_glsl,
+ },
+ [GPU_SHADER_2D_IMAGE_RECT_COLOR] =
+ {
+ .name = "GPU_SHADER_2D_IMAGE_RECT_COLOR",
+ .vert = datatoc_gpu_shader_2D_image_rect_vert_glsl,
+ .frag = datatoc_gpu_shader_image_color_frag_glsl,
},
- [GPU_SHADER_2D_IMAGE_RECT_COLOR] = {.name = "GPU_SHADER_2D_IMAGE_RECT_COLOR",
- .create_info = "gpu_shader_2D_image_rect_color"},
[GPU_SHADER_2D_IMAGE_MULTI_RECT_COLOR] =
{
.name = "GPU_SHADER_2D_IMAGE_MULTI_RECT_COLOR",
@@ -220,18 +255,27 @@ static const GPUShaderStages builtin_shader_stages[GPU_SHADER_BUILTIN_LEN] = {
[GPU_SHADER_3D_UNIFORM_COLOR] =
{
.name = "GPU_SHADER_3D_UNIFORM_COLOR",
- .create_info = "gpu_shader_3D_uniform_color",
- .clipped_create_info = "gpu_shader_3D_uniform_color_clipped",
- },
- [GPU_SHADER_3D_FLAT_COLOR] = {.name = "GPU_SHADER_3D_FLAT_COLOR",
- .create_info = "gpu_shader_3D_flat_color",
- .clipped_create_info = "gpu_shader_3D_flat_color_clipped"},
- [GPU_SHADER_3D_SMOOTH_COLOR] = {.name = "GPU_SHADER_3D_SMOOTH_COLOR",
- .create_info = "gpu_shader_3D_smooth_color",
- .clipped_create_info = "gpu_shader_3D_smooth_color_clipped"},
- [GPU_SHADER_3D_DEPTH_ONLY] = {.name = "GPU_SHADER_3D_DEPTH_ONLY",
- .create_info = "gpu_shader_3D_depth_only",
- .clipped_create_info = "gpu_shader_3D_depth_only_clipped"},
+ .vert = datatoc_gpu_shader_3D_vert_glsl,
+ .frag = datatoc_gpu_shader_uniform_color_frag_glsl,
+ },
+ [GPU_SHADER_3D_FLAT_COLOR] =
+ {
+ .name = "GPU_SHADER_3D_FLAT_COLOR",
+ .vert = datatoc_gpu_shader_3D_flat_color_vert_glsl,
+ .frag = datatoc_gpu_shader_flat_color_frag_glsl,
+ },
+ [GPU_SHADER_3D_SMOOTH_COLOR] =
+ {
+ .name = "GPU_SHADER_3D_SMOOTH_COLOR",
+ .vert = datatoc_gpu_shader_3D_smooth_color_vert_glsl,
+ .frag = datatoc_gpu_shader_3D_smooth_color_frag_glsl,
+ },
+ [GPU_SHADER_3D_DEPTH_ONLY] =
+ {
+ .name = "GPU_SHADER_3D_DEPTH_ONLY",
+ .vert = datatoc_gpu_shader_3D_vert_glsl,
+ .frag = datatoc_gpu_shader_depth_only_frag_glsl,
+ },
[GPU_SHADER_3D_CLIPPED_UNIFORM_COLOR] =
{
.name = "GPU_SHADER_3D_CLIPPED_UNIFORM_COLOR",
@@ -289,23 +333,33 @@ static const GPUShaderStages builtin_shader_stages[GPU_SHADER_BUILTIN_LEN] = {
[GPU_SHADER_2D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA] =
{
.name = "GPU_SHADER_2D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA",
- .create_info = "gpu_shader_2D_point_uniform_size_uniform_color_aa",
+ .vert = datatoc_gpu_shader_2D_point_uniform_size_aa_vert_glsl,
+ .frag = datatoc_gpu_shader_point_uniform_color_aa_frag_glsl,
},
[GPU_SHADER_2D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_OUTLINE_AA] =
{
.name = "GPU_SHADER_2D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_OUTLINE_AA",
- .create_info = "gpu_shader_2D_point_uniform_size_uniform_color_outline_aa",
+ .vert = datatoc_gpu_shader_2D_point_uniform_size_outline_aa_vert_glsl,
+ .frag = datatoc_gpu_shader_point_uniform_color_outline_aa_frag_glsl,
},
[GPU_SHADER_3D_POINT_FIXED_SIZE_VARYING_COLOR] =
- {.name = "GPU_SHADER_3D_POINT_FIXED_SIZE_VARYING_COLOR",
- .create_info = "gpu_shader_3D_point_fixed_size_varying_color"},
+ {
+ .name = "GPU_SHADER_3D_POINT_FIXED_SIZE_VARYING_COLOR",
+ .vert = datatoc_gpu_shader_3D_point_fixed_size_varying_color_vert_glsl,
+ .frag = datatoc_gpu_shader_point_varying_color_frag_glsl,
+ },
[GPU_SHADER_3D_POINT_VARYING_SIZE_VARYING_COLOR] =
- {.name = "GPU_SHADER_3D_POINT_VARYING_SIZE_VARYING_COLOR",
- .create_info = "gpu_shader_3D_point_varying_size_varying_color"},
+ {
+ .name = "GPU_SHADER_3D_POINT_VARYING_SIZE_VARYING_COLOR",
+ .vert = datatoc_gpu_shader_3D_point_varying_size_varying_color_vert_glsl,
+ .frag = datatoc_gpu_shader_point_varying_color_frag_glsl,
+ },
[GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA] =
- {.name = "GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA",
- .create_info = "gpu_shader_3D_point_uniform_size_uniform_color_aa",
- .clipped_create_info = "gpu_shader_3D_point_uniform_size_uniform_color_aa_clipped"},
+ {
+ .name = "GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA",
+ .vert = datatoc_gpu_shader_3D_point_uniform_size_aa_vert_glsl,
+ .frag = datatoc_gpu_shader_point_uniform_color_aa_frag_glsl,
+ },
[GPU_SHADER_INSTANCE_VARIYING_COLOR_VARIYING_SIZE] =
{
@@ -315,8 +369,12 @@ static const GPUShaderStages builtin_shader_stages[GPU_SHADER_BUILTIN_LEN] = {
.defs = "#define UNIFORM_SCALE\n",
},
- [GPU_SHADER_2D_AREA_BORDERS] = {.name = "GPU_SHADER_2D_AREA_BORDERS",
- .create_info = "gpu_shader_2D_area_borders"},
+ [GPU_SHADER_2D_AREA_BORDERS] =
+ {
+ .name = "GPU_SHADER_2D_AREA_BORDERS",
+ .vert = datatoc_gpu_shader_2D_area_borders_vert_glsl,
+ .frag = datatoc_gpu_shader_2D_area_borders_frag_glsl,
+ },
[GPU_SHADER_2D_WIDGET_BASE] =
{
.name = "GPU_SHADER_2D_WIDGET_BASE",
@@ -336,14 +394,27 @@ static const GPUShaderStages builtin_shader_stages[GPU_SHADER_BUILTIN_LEN] = {
.vert = datatoc_gpu_shader_2D_widget_shadow_vert_glsl,
.frag = datatoc_gpu_shader_2D_widget_shadow_frag_glsl,
},
- [GPU_SHADER_2D_NODELINK] = {.name = "GPU_SHADER_2D_NODELINK",
- .create_info = "gpu_shader_2D_nodelink"},
-
- [GPU_SHADER_2D_NODELINK_INST] = {.name = "GPU_SHADER_2D_NODELINK_INST",
- .create_info = "gpu_shader_2D_nodelink_inst"},
+ [GPU_SHADER_2D_NODELINK] =
+ {
+ .name = "GPU_SHADER_2D_NODELINK",
+ .vert = datatoc_gpu_shader_2D_nodelink_vert_glsl,
+ .frag = datatoc_gpu_shader_2D_nodelink_frag_glsl,
+ },
+ [GPU_SHADER_2D_NODELINK_INST] =
+ {
+ .name = "GPU_SHADER_2D_NODELINK_INST",
+ .vert = datatoc_gpu_shader_2D_nodelink_vert_glsl,
+ .frag = datatoc_gpu_shader_2D_nodelink_frag_glsl,
+ .defs = "#define USE_INSTANCE\n",
+ },
- [GPU_SHADER_GPENCIL_STROKE] = {.name = "GPU_SHADER_GPENCIL_STROKE",
- .create_info = "gpu_shader_gpencil_stroke"},
+ [GPU_SHADER_GPENCIL_STROKE] =
+ {
+ .name = "GPU_SHADER_GPENCIL_STROKE",
+ .vert = datatoc_gpu_shader_gpencil_stroke_vert_glsl,
+ .geom = datatoc_gpu_shader_gpencil_stroke_geom_glsl,
+ .frag = datatoc_gpu_shader_gpencil_stroke_frag_glsl,
+ },
};
GPUShader *GPU_shader_get_builtin_shader_with_config(eGPUBuiltinShader shader,
@@ -358,20 +429,14 @@ GPUShader *GPU_shader_get_builtin_shader_with_config(eGPUBuiltinShader shader,
/* common case */
if (sh_cfg == GPU_SHADER_CFG_DEFAULT) {
- if (stages->create_info != NULL) {
- *sh_p = GPU_shader_create_from_info(gpu_shader_create_info_get(stages->create_info));
- }
- else {
- *sh_p = GPU_shader_create_from_arrays_named(
- stages->name,
- {
- .vert = (const char *[]){stages->vert, NULL},
- .geom = (const char *[]){stages->geom, NULL},
- .frag =
- (const char *[]){datatoc_gpu_shader_colorspace_lib_glsl, stages->frag, NULL},
- .defs = (const char *[]){stages->defs, NULL},
- });
- }
+ *sh_p = GPU_shader_create_from_arrays_named(
+ stages->name,
+ {
+ .vert = (const char *[]){stages->vert, NULL},
+ .geom = (const char *[]){stages->geom, NULL},
+ .frag = (const char *[]){datatoc_gpu_shader_colorspace_lib_glsl, stages->frag, NULL},
+ .defs = (const char *[]){stages->defs, NULL},
+ });
}
else if (sh_cfg == GPU_SHADER_CFG_CLIPPED) {
/* Remove eventually, for now ensure support for each shader has been added. */
@@ -383,24 +448,17 @@ GPUShader *GPU_shader_get_builtin_shader_with_config(eGPUBuiltinShader shader,
GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA,
GPU_SHADER_3D_FLAT_COLOR,
GPU_SHADER_3D_LINE_DASHED_UNIFORM_COLOR));
+ const char *world_clip_lib = datatoc_gpu_shader_cfg_world_clip_lib_glsl;
+ const char *world_clip_def = "#define USE_WORLD_CLIP_PLANES\n";
/* In rare cases geometry shaders calculate clipping themselves. */
- if (stages->clipped_create_info != NULL) {
- *sh_p = GPU_shader_create_from_info(
- gpu_shader_create_info_get(stages->clipped_create_info));
- }
- else {
- const char *world_clip_lib = datatoc_gpu_shader_cfg_world_clip_lib_glsl;
- const char *world_clip_def = "#define USE_WORLD_CLIP_PLANES\n";
- *sh_p = GPU_shader_create_from_arrays_named(
- stages->name,
- {
- .vert = (const char *[]){world_clip_lib, stages->vert, NULL},
- .geom = (const char *[]){stages->geom ? world_clip_lib : NULL, stages->geom, NULL},
- .frag =
- (const char *[]){datatoc_gpu_shader_colorspace_lib_glsl, stages->frag, NULL},
- .defs = (const char *[]){world_clip_def, stages->defs, NULL},
- });
- }
+ *sh_p = GPU_shader_create_from_arrays_named(
+ stages->name,
+ {
+ .vert = (const char *[]){world_clip_lib, stages->vert, NULL},
+ .geom = (const char *[]){stages->geom ? world_clip_lib : NULL, stages->geom, NULL},
+ .frag = (const char *[]){datatoc_gpu_shader_colorspace_lib_glsl, stages->frag, NULL},
+ .defs = (const char *[]){world_clip_def, stages->defs, NULL},
+ });
}
else {
BLI_assert(0);