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authorClément Foucault <foucault.clem@gmail.com>2022-01-25 17:08:11 +0300
committerClément Foucault <foucault.clem@gmail.com>2022-01-25 17:08:11 +0300
commit33ba298b5db24b002d936e135c3c84aa2300e6db (patch)
tree37665ba08e12d47d5498d42553146f750c019783 /source/blender/gpu/intern/gpu_shader_create_info.hh
parent948211679f2a0681421160be0d3b90f507bc0be7 (diff)
GPUShader: Add optionnal single shader stage interface for in and out
This makes optionnal the use of a different interface for the geometry shader stage output. When the vertex and geometry interface instance name matches, a `_in` and `_out` suffix is added to the end of the instance name. This makes it easier to have optional geometry shader stages. # Conflicts: # source/blender/gpu/intern/gpu_shader_create_info.hh
Diffstat (limited to 'source/blender/gpu/intern/gpu_shader_create_info.hh')
-rw-r--r--source/blender/gpu/intern/gpu_shader_create_info.hh7
1 files changed, 6 insertions, 1 deletions
diff --git a/source/blender/gpu/intern/gpu_shader_create_info.hh b/source/blender/gpu/intern/gpu_shader_create_info.hh
index 02c303fb8fa..6fe6d7676fb 100644
--- a/source/blender/gpu/intern/gpu_shader_create_info.hh
+++ b/source/blender/gpu/intern/gpu_shader_create_info.hh
@@ -380,7 +380,12 @@ struct ShaderCreateInfo {
return *(Self *)this;
}
- /* Only needed if geometry shader is enabled. */
+ /**
+ * Only needed if geometry shader is enabled.
+ * IMPORTANT: Input and output instance name will have respectively "_in" and "_out" suffix
+ * appended in the geometry shader IF AND ONLY IF the vertex_out interface instance name matches
+ * the geometry_out interface instance name.
+ */
Self &geometry_out(StageInterfaceInfo &interface)
{
geometry_out_interfaces_.append(&interface);