diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-01-28 23:46:25 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2019-01-29 00:32:25 +0300 |
commit | 68cab3aff63aea95830aa082a160200768d0e826 (patch) | |
tree | 3a042217ce34d84387cdfcca97316597800396db /source/blender/gpu/intern/gpu_shader_interface.c | |
parent | a9c297165878b3c427a20f787cc90a6ada4df253 (diff) |
Cleanup: replace attrib w/ attr
Also rename GPUVertexAttribs to GPUVertAttrLayers,
avoids confusion with GPUVertAttr which isn't closely related.
Diffstat (limited to 'source/blender/gpu/intern/gpu_shader_interface.c')
-rw-r--r-- | source/blender/gpu/intern/gpu_shader_interface.c | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/gpu/intern/gpu_shader_interface.c b/source/blender/gpu/intern/gpu_shader_interface.c index 6e05609a3ae..65e9cf4d59d 100644 --- a/source/blender/gpu/intern/gpu_shader_interface.c +++ b/source/blender/gpu/intern/gpu_shader_interface.c @@ -221,15 +221,15 @@ GPUShaderInterface *GPU_shaderinterface_create(int32_t program) printf("GPUShaderInterface %p, program %d\n", shaderface, program); #endif - GLint max_attrib_name_len, attr_len; - glGetProgramiv(program, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &max_attrib_name_len); + GLint max_attr_name_len, attr_len; + glGetProgramiv(program, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &max_attr_name_len); glGetProgramiv(program, GL_ACTIVE_ATTRIBUTES, &attr_len); GLint max_ubo_name_len, ubo_len; glGetProgramiv(program, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, &max_ubo_name_len); glGetProgramiv(program, GL_ACTIVE_UNIFORM_BLOCKS, &ubo_len); - const uint32_t name_buffer_len = attr_len * max_attrib_name_len + ubo_len * max_ubo_name_len; + const uint32_t name_buffer_len = attr_len * max_attr_name_len + ubo_len * max_ubo_name_len; shaderface->name_buffer = MEM_mallocN(name_buffer_len, "name_buffer"); /* Attributes */ @@ -253,10 +253,10 @@ GPUShaderInterface *GPU_shaderinterface_create(int32_t program) set_input_name(shaderface, input, name, name_len); - shader_input_to_bucket(input, shaderface->attrib_buckets); + shader_input_to_bucket(input, shaderface->attr_buckets); #if DEBUG_SHADER_INTERFACE - printf("attrib[%u] '%s' at location %d\n", i, name, input->location); + printf("attr[%u] '%s' at location %d\n", i, name, input->location); #endif } /* Uniform Blocks */ @@ -296,7 +296,7 @@ void GPU_shaderinterface_discard(GPUShaderInterface *shaderface) { /* Free memory used by buckets and has entries. */ buckets_free(shaderface->uniform_buckets); - buckets_free(shaderface->attrib_buckets); + buckets_free(shaderface->attr_buckets); buckets_free(shaderface->ubo_buckets); /* Free memory used by name_buffer. */ MEM_freeN(shaderface->name_buffer); @@ -358,7 +358,7 @@ const GPUShaderInput *GPU_shaderinterface_ubo(const GPUShaderInterface *shaderfa const GPUShaderInput *GPU_shaderinterface_attr(const GPUShaderInterface *shaderface, const char *name) { - return buckets_lookup(shaderface->attrib_buckets, shaderface->name_buffer, name); + return buckets_lookup(shaderface->attr_buckets, shaderface->name_buffer, name); } void GPU_shaderinterface_add_batch_ref(GPUShaderInterface *shaderface, GPUBatch *batch) |