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authorClément Foucault <foucault.clem@gmail.com>2019-05-08 20:33:54 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-05-08 21:13:32 +0300
commit7e380fd46a6f5353eceaec383c40f20bf6c1551f (patch)
tree5d16028b66ff2886752f5515dd524625a648d48e /source/blender/gpu/intern/gpu_shader_interface.c
parent24aeb479be2b87d406196240c1a4c20e1688514e (diff)
GPU: Remove GPU_INVERSE_NORMAL_MATRIX
The end goal for this is to lower the number of needed matrices. This also cleanup some uneeded transformation.
Diffstat (limited to 'source/blender/gpu/intern/gpu_shader_interface.c')
-rw-r--r--source/blender/gpu/intern/gpu_shader_interface.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/gpu/intern/gpu_shader_interface.c b/source/blender/gpu/intern/gpu_shader_interface.c
index 1c9e9e42bcc..207a218b5d1 100644
--- a/source/blender/gpu/intern/gpu_shader_interface.c
+++ b/source/blender/gpu/intern/gpu_shader_interface.c
@@ -61,7 +61,6 @@ static const char *BuiltinUniform_name(GPUUniformBuiltin u)
[GPU_UNIFORM_VIEWPROJECTION_INV] = "ViewProjectionMatrixInverse",
[GPU_UNIFORM_NORMAL] = "NormalMatrix",
- [GPU_UNIFORM_NORMAL_INV] = "NormalMatrixInverse",
[GPU_UNIFORM_WORLDNORMAL] = "WorldNormalMatrix",
[GPU_UNIFORM_CAMERATEXCO] = "CameraTexCoFactors",
[GPU_UNIFORM_ORCO] = "OrcoTexCoFactors",