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author | Clément Foucault <foucault.clem@gmail.com> | 2020-10-23 20:29:27 +0300 |
---|---|---|
committer | Howard Trickey <howard.trickey@gmail.com> | 2020-10-24 21:07:05 +0300 |
commit | 0d1f65e5166c4822d9e01e7d3ce20f7df972550b (patch) | |
tree | a93ada3a93d26fbdc3e6ebdfe762389ef292b1a7 /source/blender/gpu/intern/gpu_shader_interface.cc | |
parent | e856443c99d5175b3de6370590142a8d03054bb3 (diff) |
GPU: Use CLOG to for debug output
This removes the escape color control caracters when the output
does not supports it (i.e: file output, windows cmd).
Diffstat (limited to 'source/blender/gpu/intern/gpu_shader_interface.cc')
-rw-r--r-- | source/blender/gpu/intern/gpu_shader_interface.cc | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/gpu/intern/gpu_shader_interface.cc b/source/blender/gpu/intern/gpu_shader_interface.cc index 4a7c7bc15a3..e5fb8025e7f 100644 --- a/source/blender/gpu/intern/gpu_shader_interface.cc +++ b/source/blender/gpu/intern/gpu_shader_interface.cc @@ -85,7 +85,6 @@ void ShaderInterface::debug_print(void) char *name_buf = name_buffer_; const char format[] = " | %.8x : %4d : %s\n"; - printf(" \033[1mGPUShaderInterface : \033[0m\n"); if (attrs.size() > 0) { printf("\n Attributes :\n"); } |