diff options
author | Jacques Lucke <jacques@blender.org> | 2021-04-08 12:07:12 +0300 |
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committer | Jacques Lucke <jacques@blender.org> | 2021-04-08 12:07:27 +0300 |
commit | 19dfb6ea1f6745c0dbc2ce21839c30184b553878 (patch) | |
tree | 4deac8e505cf2f422ab20d132395d006dddb29c3 /source/blender/gpu/intern/gpu_shader_interface.cc | |
parent | 0ea66039dd5374e23e9e60e8e3192f919d4f1abd (diff) |
Cleanup: enable modernize-use-equals-default check
This removes a lot of unnecessary code that is generated by
the compiler automatically.
In very few cases, a defaulted destructor in a .cc file is
still necessary, because of forward declarations in the header.
I removed some defaulted virtual destructors, because they are not
necessary, when the parent class has a virtual destructor already.
Defaulted constructors are only necessary when there is another
constructor, but the class should still be default constructible.
Differential Revision: https://developer.blender.org/D10911
Diffstat (limited to 'source/blender/gpu/intern/gpu_shader_interface.cc')
-rw-r--r-- | source/blender/gpu/intern/gpu_shader_interface.cc | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/source/blender/gpu/intern/gpu_shader_interface.cc b/source/blender/gpu/intern/gpu_shader_interface.cc index 81c1e013877..c584c40eca8 100644 --- a/source/blender/gpu/intern/gpu_shader_interface.cc +++ b/source/blender/gpu/intern/gpu_shader_interface.cc @@ -32,10 +32,8 @@ namespace blender::gpu { -ShaderInterface::ShaderInterface() -{ - /* TODO(fclem): add unique ID for debugging. */ -} +/* TODO(fclem): add unique ID for debugging. */ +ShaderInterface::ShaderInterface() = default; ShaderInterface::~ShaderInterface() { |