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author | Clément Foucault <foucault.clem@gmail.com> | 2020-08-21 14:48:34 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-08-21 15:16:42 +0300 |
commit | 220fbdf59341f620c06959280e2145132003c5df (patch) | |
tree | 32f1d80da91aee1bbe13e69b7f8ac3c93e429ccc /source/blender/gpu/intern/gpu_shader_interface.hh | |
parent | 1e95a7402c62d2380710a56733e6c4cbe390b3be (diff) |
GPUShader: Make GPUShader* an opaque pointer to blender::gpu::Shader
This avoids the misleading inheritance.
Also cleanup by setting the blender::gpu::Shader as active shader to
avoid some casting.
Diffstat (limited to 'source/blender/gpu/intern/gpu_shader_interface.hh')
0 files changed, 0 insertions, 0 deletions