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author | Clément Foucault <foucault.clem@gmail.com> | 2020-09-04 23:19:36 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-09-05 18:49:14 +0300 |
commit | 7d4adbdfaba4f23b2adbf96f97ce18806aca31c8 (patch) | |
tree | 4797d2fda9bb09a0c9a33b1b49a5f12b8a4e3bb9 /source/blender/gpu/intern/gpu_shader_interface.hh | |
parent | 541de201fe24ededf9ba9535d6919fd7087c020d (diff) |
GLTexture: Add validation for empty slots before drawing
This is to have better error detection in debug builds.
This is not a replacement for a full check like in renderdoc but it
might catch some issues early on.
Diffstat (limited to 'source/blender/gpu/intern/gpu_shader_interface.hh')
-rw-r--r-- | source/blender/gpu/intern/gpu_shader_interface.hh | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/gpu/intern/gpu_shader_interface.hh b/source/blender/gpu/intern/gpu_shader_interface.hh index 265fe90fc76..f76339d3adb 100644 --- a/source/blender/gpu/intern/gpu_shader_interface.hh +++ b/source/blender/gpu/intern/gpu_shader_interface.hh @@ -93,6 +93,11 @@ class ShaderInterface { return input_lookup(inputs_ + attr_len_ + ubo_len_, uniform_len_, name); } + inline const ShaderInput *texture_get(const int binding) const + { + return input_lookup(inputs_ + attr_len_ + ubo_len_, uniform_len_, binding); + } + inline const char *input_name_get(const ShaderInput *input) const { return name_buffer_ + input->name_offset; |