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authorClément Foucault <foucault.clem@gmail.com>2022-02-05 15:22:30 +0300
committerClément Foucault <foucault.clem@gmail.com>2022-02-05 15:28:41 +0300
commite5af6a0d0ff861a278f896e9a643de1a0e5ce0dc (patch)
tree35ed3ba5f800f46148662c8824ad53838e3855c2 /source/blender/gpu/intern/gpu_shader_interface.hh
parent835dd950467fe5215911a81485393fb6ce3a03cd (diff)
GLShaderInterface: Fix SSBO using the ubo mask
This might head lead to a crash when a shader uses both ubo and ssbo.
Diffstat (limited to 'source/blender/gpu/intern/gpu_shader_interface.hh')
-rw-r--r--source/blender/gpu/intern/gpu_shader_interface.hh1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/gpu/intern/gpu_shader_interface.hh b/source/blender/gpu/intern/gpu_shader_interface.hh
index 7f99619c98c..514cfc01f09 100644
--- a/source/blender/gpu/intern/gpu_shader_interface.hh
+++ b/source/blender/gpu/intern/gpu_shader_interface.hh
@@ -68,6 +68,7 @@ class ShaderInterface {
uint16_t enabled_ubo_mask_ = 0;
uint8_t enabled_ima_mask_ = 0;
uint64_t enabled_tex_mask_ = 0;
+ uint16_t enabled_ssbo_mask_ = 0;
/** Location of builtin uniforms. Fast access, no lookup needed. */
int32_t builtins_[GPU_NUM_UNIFORMS];
int32_t builtin_blocks_[GPU_NUM_UNIFORM_BLOCKS];