Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorBrecht Van Lommel <brechtvanlommel@pandora.be>2011-12-01 23:31:36 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2011-12-01 23:31:36 +0400
commitb7db2587fb839ff8586ca377c8cc93175e38f470 (patch)
treec4716b8f5588ad1790b7f843a0402753e0f9f1b7 /source/blender/gpu/intern/gpu_shader_material.glsl
parentd6d6ffd77039fd986024ff52dc63b9a7f6d88113 (diff)
Cycles: fix glsl error when using light path node.
Diffstat (limited to 'source/blender/gpu/intern/gpu_shader_material.glsl')
-rw-r--r--source/blender/gpu/intern/gpu_shader_material.glsl2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/gpu/intern/gpu_shader_material.glsl b/source/blender/gpu/intern/gpu_shader_material.glsl
index 5d2da31ac5f..4e5ee71431a 100644
--- a/source/blender/gpu/intern/gpu_shader_material.glsl
+++ b/source/blender/gpu/intern/gpu_shader_material.glsl
@@ -2127,6 +2127,7 @@ void node_light_path(
out float is_shadow_ray,
out float is_diffuse_ray,
out float is_glossy_ray,
+ out float is_singular_ray,
out float is_reflection_ray,
out float is_transmission_ray)
{
@@ -2134,6 +2135,7 @@ void node_light_path(
is_shadow_ray = 0.0;
is_diffuse_ray = 0.0;
is_glossy_ray = 0.0;
+ is_singular_ray = 0.0;
is_reflection_ray = 0.0;
is_transmission_ray = 0.0;
}