diff options
author | Mike Erwin <significant.bit@gmail.com> | 2016-09-15 19:41:28 +0300 |
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committer | Mike Erwin <significant.bit@gmail.com> | 2016-09-15 19:41:28 +0300 |
commit | 5eddb8051382aa4406f6fb33b3eb0f748c6d1911 (patch) | |
tree | 186c1783c89e23d7f6cf4d42055ecd8c34c169fb /source/blender/gpu/intern/gpu_shader_private.h | |
parent | 39f7a8117692da3a6645ccb7ae2080077f9e5980 (diff) |
Extend Gawain to use Blender's built-in shaders
Was already done for immediate mode, but rearranged code to make a clean separation. Cleaned up #includes for code that uses this feature.
Added same for batched rendering.
Diffstat (limited to 'source/blender/gpu/intern/gpu_shader_private.h')
-rw-r--r-- | source/blender/gpu/intern/gpu_shader_private.h | 40 |
1 files changed, 40 insertions, 0 deletions
diff --git a/source/blender/gpu/intern/gpu_shader_private.h b/source/blender/gpu/intern/gpu_shader_private.h new file mode 100644 index 00000000000..d5193e09aa4 --- /dev/null +++ b/source/blender/gpu/intern/gpu_shader_private.h @@ -0,0 +1,40 @@ +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file gpu_shader_private.h + * \ingroup gpu + */ + +#pragma once + +#include "GPU_glew.h" + +struct GPUShader { + GLuint program; /* handle for full program (links shader stages below) */ + + GLuint vertex; /* handle for vertex shader */ + GLuint geometry; /* handle for geometry shader */ + GLuint fragment; /* handle for fragment shader */ + + int totattrib; /* total number of attributes */ + int uniforms; /* required uniforms */ + + void *uniform_interface; /* cached uniform interface for shader. Data depends on shader */ +}; |