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author | Campbell Barton <ideasman42@gmail.com> | 2017-08-15 17:20:14 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2017-08-15 17:25:47 +0300 |
commit | b6308d79e59dfe52ce425541cc07ec90a430a635 (patch) | |
tree | 2997e9f366edc8111f401ff1a61a539a7f1d647c /source/blender/gpu/intern/gpu_shader_private.h | |
parent | d9e253abce63bc5fbdc38e9aaff40db3124b07c0 (diff) |
Cleanup: use 'gwn' prefix for gawain filenames
Looking up names project wide or setting breakpoints wasn't so.
Names like common.h or element.h are also too generic.
Diffstat (limited to 'source/blender/gpu/intern/gpu_shader_private.h')
-rw-r--r-- | source/blender/gpu/intern/gpu_shader_private.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/intern/gpu_shader_private.h b/source/blender/gpu/intern/gpu_shader_private.h index 2de05b5746b..f883773df17 100644 --- a/source/blender/gpu/intern/gpu_shader_private.h +++ b/source/blender/gpu/intern/gpu_shader_private.h @@ -26,7 +26,7 @@ #define __GPU_SHADER_PRIVATE_H__ #include "GPU_glew.h" -#include "gawain/shader_interface.h" +#include "gawain/gwn_shader_interface.h" struct GPUShader { GLuint program; /* handle for full program (links shader stages below) */ |