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authorClément Foucault <foucault.clem@gmail.com>2018-03-28 00:51:23 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-03-28 00:51:23 +0300
commit3bb720a7de4ae7363ce45e8218e29095e1913be5 (patch)
treee1fcdeb3acc56b42e443b585a15eaebefc019fb6 /source/blender/gpu/intern/gpu_shader_private.h
parent7a94d4362afbe64f3fcf2bd7e89601a7ea54cb98 (diff)
GPUShader: Cleanup: Remove unused uniform_interface.
Diffstat (limited to 'source/blender/gpu/intern/gpu_shader_private.h')
-rw-r--r--source/blender/gpu/intern/gpu_shader_private.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/source/blender/gpu/intern/gpu_shader_private.h b/source/blender/gpu/intern/gpu_shader_private.h
index f883773df17..67d8c6e6213 100644
--- a/source/blender/gpu/intern/gpu_shader_private.h
+++ b/source/blender/gpu/intern/gpu_shader_private.h
@@ -35,9 +35,6 @@ struct GPUShader {
GLuint geometry; /* handle for geometry shader */
GLuint fragment; /* handle for fragment shader */
- void *uniform_interface; /* cached uniform interface for shader. Data depends on shader */
- /* NOTE: ^-- only FX compositing shaders use this */
-
Gwn_ShaderInterface *interface; /* cached uniform & attrib interface for shader */
};