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authorCampbell Barton <ideasman42@gmail.com>2019-01-28 23:46:25 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-01-29 00:32:25 +0300
commit68cab3aff63aea95830aa082a160200768d0e826 (patch)
tree3a042217ce34d84387cdfcca97316597800396db /source/blender/gpu/intern/gpu_shader_private.h
parenta9c297165878b3c427a20f787cc90a6ada4df253 (diff)
Cleanup: replace attrib w/ attr
Also rename GPUVertexAttribs to GPUVertAttrLayers, avoids confusion with GPUVertAttr which isn't closely related.
Diffstat (limited to 'source/blender/gpu/intern/gpu_shader_private.h')
-rw-r--r--source/blender/gpu/intern/gpu_shader_private.h19
1 files changed, 12 insertions, 7 deletions
diff --git a/source/blender/gpu/intern/gpu_shader_private.h b/source/blender/gpu/intern/gpu_shader_private.h
index 69c0c41cef4..01a7f38efed 100644
--- a/source/blender/gpu/intern/gpu_shader_private.h
+++ b/source/blender/gpu/intern/gpu_shader_private.h
@@ -29,13 +29,18 @@
#include "GPU_shader_interface.h"
struct GPUShader {
- GLuint program; /* handle for full program (links shader stages below) */
-
- GLuint vertex; /* handle for vertex shader */
- GLuint geometry; /* handle for geometry shader */
- GLuint fragment; /* handle for fragment shader */
-
- GPUShaderInterface *interface; /* cached uniform & attrib interface for shader */
+ /** Handle for full program (links shader stages below). */
+ GLuint program;
+
+ /** Handle for vertex shader. */
+ GLuint vertex;
+ /** Handle for geometry shader. */
+ GLuint geometry;
+ /** Handle for fragment shader. */
+ GLuint fragment;
+
+ /** Cached uniform & attribute interface for shader. */
+ GPUShaderInterface *interface;
int feedback_transform_type;
#ifndef NDEBUG