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authorClément Foucault <foucault.clem@gmail.com>2020-09-08 04:34:47 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-09-08 05:15:50 +0300
commitd2e9de93b8d1d6cd45abce8164d0f92af8f636d0 (patch)
treeaee6755004778a92e294484b4dfcc38a87820a0f /source/blender/gpu/intern/gpu_shader_private.hh
parent33b25b6a9e86082a40a24b14bb0a6aad708dfb11 (diff)
GPU: Cleanup implementation casts
- Use the syntactic wrap/unwrap method to make code more readable. - Update comment about hidden struct behind opaque types. - Cleanup GPUDrawList type.
Diffstat (limited to 'source/blender/gpu/intern/gpu_shader_private.hh')
-rw-r--r--source/blender/gpu/intern/gpu_shader_private.hh16
1 files changed, 15 insertions, 1 deletions
diff --git a/source/blender/gpu/intern/gpu_shader_private.hh b/source/blender/gpu/intern/gpu_shader_private.hh
index fa086892760..b7acc0f9353 100644
--- a/source/blender/gpu/intern/gpu_shader_private.hh
+++ b/source/blender/gpu/intern/gpu_shader_private.hh
@@ -23,8 +23,8 @@
#include "BLI_span.hh"
#include "GPU_shader.h"
-#include "gpu_vertex_buffer_private.hh"
#include "gpu_shader_interface.hh"
+#include "gpu_vertex_buffer_private.hh"
namespace blender {
namespace gpu {
@@ -73,6 +73,20 @@ class Shader {
void print_errors(Span<const char *> sources, char *log, const char *stage);
};
+/* Syntacting suggar. */
+static inline GPUShader *wrap(Shader *vert)
+{
+ return reinterpret_cast<GPUShader *>(vert);
+}
+static inline Shader *unwrap(GPUShader *vert)
+{
+ return reinterpret_cast<Shader *>(vert);
+}
+static inline const Shader *unwrap(const GPUShader *vert)
+{
+ return reinterpret_cast<const Shader *>(vert);
+}
+
} // namespace gpu
} // namespace blender