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authorClément Foucault <foucault.clem@gmail.com>2020-08-21 15:14:56 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-08-21 15:16:42 +0300
commit3a6e981bcd579b3fda039ff33f95d4baacc96465 (patch)
tree78350c493d69fb9aef14096e9bd960a66d730390 /source/blender/gpu/intern/gpu_shader_private.hh
parent220fbdf59341f620c06959280e2145132003c5df (diff)
Cleanup: GPU: Update classes comments
This should avoid confusion about what is a class and what is an opaque pointer.
Diffstat (limited to 'source/blender/gpu/intern/gpu_shader_private.hh')
-rw-r--r--source/blender/gpu/intern/gpu_shader_private.hh4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/gpu/intern/gpu_shader_private.hh b/source/blender/gpu/intern/gpu_shader_private.hh
index e5af22cae92..22de1a0f59e 100644
--- a/source/blender/gpu/intern/gpu_shader_private.hh
+++ b/source/blender/gpu/intern/gpu_shader_private.hh
@@ -29,6 +29,10 @@
namespace blender {
namespace gpu {
+/**
+ * Implementation of shader compilation and uniforms handling.
+ * Base class which is then specialized for each implementation (GL, VK, ...).
+ **/
class Shader {
public:
/** Uniform & attribute locations for shader. */