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authorClément Foucault <foucault.clem@gmail.com>2020-08-21 14:48:34 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-08-21 15:16:42 +0300
commit220fbdf59341f620c06959280e2145132003c5df (patch)
tree32f1d80da91aee1bbe13e69b7f8ac3c93e429ccc /source/blender/gpu/intern/gpu_shader_private.hh
parent1e95a7402c62d2380710a56733e6c4cbe390b3be (diff)
GPUShader: Make GPUShader* an opaque pointer to blender::gpu::Shader
This avoids the misleading inheritance. Also cleanup by setting the blender::gpu::Shader as active shader to avoid some casting.
Diffstat (limited to 'source/blender/gpu/intern/gpu_shader_private.hh')
-rw-r--r--source/blender/gpu/intern/gpu_shader_private.hh6
1 files changed, 5 insertions, 1 deletions
diff --git a/source/blender/gpu/intern/gpu_shader_private.hh b/source/blender/gpu/intern/gpu_shader_private.hh
index d51c3b03ecb..e5af22cae92 100644
--- a/source/blender/gpu/intern/gpu_shader_private.hh
+++ b/source/blender/gpu/intern/gpu_shader_private.hh
@@ -29,11 +29,15 @@
namespace blender {
namespace gpu {
-class Shader : public GPUShader {
+class Shader {
public:
/** Uniform & attribute locations for shader. */
ShaderInterface *interface;
+ protected:
+ /** For debugging purpose. */
+ char name[64];
+
public:
Shader(const char *name);
virtual ~Shader();