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author | Clément Foucault <foucault.clem@gmail.com> | 2020-11-30 16:52:46 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-11-30 16:55:46 +0300 |
commit | f61ad0e1017bcf924b0529738c08c3a74d1e7476 (patch) | |
tree | 9c09708721736b557a126d39e503f9e2b9ba95ef /source/blender/gpu/intern/gpu_shader_private.hh | |
parent | 6fba2726c77167f8a4746312cb0d522fd43e4c63 (diff) |
Fix T83203 BGL: shader.program wrongly always returns 0
This was a leftover from the 2.91 GPU module refactor.
This is an exception that should be removed when we remove BGL.
Diffstat (limited to 'source/blender/gpu/intern/gpu_shader_private.hh')
-rw-r--r-- | source/blender/gpu/intern/gpu_shader_private.hh | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/gpu/intern/gpu_shader_private.hh b/source/blender/gpu/intern/gpu_shader_private.hh index eac39dccd81..3c29fdec36c 100644 --- a/source/blender/gpu/intern/gpu_shader_private.hh +++ b/source/blender/gpu/intern/gpu_shader_private.hh @@ -64,6 +64,9 @@ class Shader { virtual void vertformat_from_shader(GPUVertFormat *) const = 0; + /* DEPRECATED: Kept only because of BGL API. */ + virtual int program_handle_get(void) const = 0; + inline const char *const name_get(void) const { return name; |