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authorCampbell Barton <ideasman42@gmail.com>2014-01-19 16:14:24 +0400
committerCampbell Barton <ideasman42@gmail.com>2014-01-19 16:15:25 +0400
commit621bf47e91b21f4f08ba87023c6e69368c3cf9b7 (patch)
tree23ea52466365c08bb21be8663cd8125420702cd0 /source/blender/gpu/intern/gpu_simple_shader.c
parent6cd132b29c30f4f55e1a216bf9fc583becd41dd5 (diff)
Docs: doxygen file descriptions for BLF, GPU and WM
Diffstat (limited to 'source/blender/gpu/intern/gpu_simple_shader.c')
-rw-r--r--source/blender/gpu/intern/gpu_simple_shader.c5
1 files changed, 2 insertions, 3 deletions
diff --git a/source/blender/gpu/intern/gpu_simple_shader.c b/source/blender/gpu/intern/gpu_simple_shader.c
index 5fb723172ec..0cb712d220f 100644
--- a/source/blender/gpu/intern/gpu_simple_shader.c
+++ b/source/blender/gpu/intern/gpu_simple_shader.c
@@ -27,9 +27,8 @@
/** \file blender/gpu/intern/gpu_simple_shader.c
* \ingroup gpu
- */
-
-/* GLSL shaders to replace fixed function OpenGL materials and lighting. These
+ *
+ * GLSL shaders to replace fixed function OpenGL materials and lighting. These
* are deprecated in newer OpenGL versions and missing in OpenGL ES 2.0. Also,
* two sided lighting is no longer natively supported on NVidia cards which
* results in slow software fallback.