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authorRay Molenkamp <github@lazydodo.com>2018-06-27 00:17:31 +0300
committerRay Molenkamp <github@lazydodo.com>2018-06-27 00:17:31 +0300
commit6f2c9ea3e13248d146816910369983c5265bc968 (patch)
tree32b779874f8116663534ab8a6602f8f139bd6360 /source/blender/gpu/intern/gpu_state.c
parenta61480c27103fbf449fd14ea8061b65c29f19eae (diff)
bf_gpu: Add GPU_state module.
This has wrappers for the most common gl* functions in the codebase, and is in preparation for D3502 Reviewers: brecht, fclem Differential Revision: https://developer.blender.org/D3501
Diffstat (limited to 'source/blender/gpu/intern/gpu_state.c')
-rw-r--r--source/blender/gpu/intern/gpu_state.c150
1 files changed, 150 insertions, 0 deletions
diff --git a/source/blender/gpu/intern/gpu_state.c b/source/blender/gpu/intern/gpu_state.c
new file mode 100644
index 00000000000..1cd531fee30
--- /dev/null
+++ b/source/blender/gpu/intern/gpu_state.c
@@ -0,0 +1,150 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Ray Molenkamp
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/gpu/intern/gpu_state.c
+ * \ingroup gpu
+ *
+ */
+
+#include "GPU_glew.h"
+#include "GPU_state.h"
+
+static GLenum gpu_get_gl_blendfunction(GPUBlendFunction blend)
+{
+ switch (blend)
+ {
+ case GPU_ONE:
+ return GL_ONE;
+ case GPU_SRC_ALPHA:
+ return GL_SRC_ALPHA;
+ case GPU_ONE_MINUS_SRC_ALPHA:
+ return GL_ONE_MINUS_SRC_ALPHA;
+ default:
+ BLI_assert(!"Unhandled blend mode");
+ return GL_ZERO;
+ }
+}
+
+void GPU_blend(bool enable)
+{
+ if (enable) {
+ glEnable(GL_BLEND);
+ }
+ else {
+ glDisable(GL_BLEND);
+ }
+}
+
+void GPU_blend_set_func(GPUBlendFunction sfactor, GPUBlendFunction dfactor)
+{
+ glBlendFunc(gpu_get_gl_blendfunction(sfactor), gpu_get_gl_blendfunction(dfactor));
+}
+
+void GPU_blend_set_func_separate(
+ GPUBlendFunction src_rgb, GPUBlendFunction dst_rgb,
+ GPUBlendFunction src_alpha, GPUBlendFunction dst_alpha)
+{
+ glBlendFuncSeparate(gpu_get_gl_blendfunction(src_rgb),
+ gpu_get_gl_blendfunction(dst_rgb),
+ gpu_get_gl_blendfunction(src_alpha),
+ gpu_get_gl_blendfunction(dst_alpha));
+}
+
+void GPU_depth_test(bool enable)
+{
+ if (enable) {
+ glEnable(GL_DEPTH_TEST);
+ }
+ else {
+ glDisable(GL_DEPTH_TEST);
+ }
+}
+
+bool GPU_depth_test_enabled()
+{
+ return glIsEnabled(GL_DEPTH_TEST);
+}
+
+void GPU_line_smooth(bool enable)
+{
+ if (enable) {
+ glEnable(GL_LINE_SMOOTH);
+ }
+ else {
+ glDisable(GL_LINE_SMOOTH);
+ }
+}
+
+void GPU_line_stipple(bool enable)
+{
+ if (enable) {
+ glEnable(GL_LINE_STIPPLE);
+ }
+ else {
+ glDisable(GL_LINE_STIPPLE);
+ }
+}
+
+void GPU_line_width(float width)
+{
+ glLineWidth(width);
+}
+
+void GPU_point_size(float size)
+{
+ glPointSize(size);
+}
+
+void GPU_polygon_smooth(bool enable)
+{
+ if (enable) {
+ glEnable(GL_POLYGON_SMOOTH);
+ }
+ else {
+ glDisable(GL_POLYGON_SMOOTH);
+ }
+}
+
+void GPU_scissor(int x, int y, int width, int height)
+{
+ glScissor(x, y, width, height);
+}
+
+void GPU_scissor_getf(float coords[4])
+{
+ glGetFloatv(GL_SCISSOR_BOX, coords);
+}
+
+void GPU_scissor_geti(int coords[4])
+{
+ glGetIntegerv(GL_SCISSOR_BOX, coords);
+}
+
+void GPU_viewport_size_getf(float coords[4])
+{
+ glGetFloatv(GL_VIEWPORT, coords);
+}
+
+void GPU_viewport_size_geti(int coords[4])
+{
+ glGetIntegerv(GL_VIEWPORT, coords);
+}