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authorClément Foucault <foucault.clem@gmail.com>2020-07-17 21:13:11 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-07-18 04:43:52 +0300
commit264b1e1e15ff3a6971166c8b93b3f0a06a60cc83 (patch)
treed60488bb6aaecf5759d1688b33c6e1dcf5525ea6 /source/blender/gpu/intern/gpu_state.c
parent5993c53a6d36f4dc12910281be83021e45f76ac4 (diff)
Cleanup: GPU: Encapsulate glFrontFace
Diffstat (limited to 'source/blender/gpu/intern/gpu_state.c')
-rw-r--r--source/blender/gpu/intern/gpu_state.c5
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/gpu/intern/gpu_state.c b/source/blender/gpu/intern/gpu_state.c
index 6d707161e97..c8f51b14343 100644
--- a/source/blender/gpu/intern/gpu_state.c
+++ b/source/blender/gpu/intern/gpu_state.c
@@ -89,6 +89,11 @@ void GPU_face_culling(eGPUFaceCull culling)
}
}
+void GPU_front_facing(bool invert)
+{
+ glFrontFace((invert) ? GL_CW : GL_CCW);
+}
+
void GPU_depth_range(float near, float far)
{
/* glDepthRangef is only for OpenGL 4.1 or higher */