diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2020-08-17 19:08:47 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-08-18 22:30:10 +0300 |
commit | 536c2e0ec916eb49c534b4937b36da278dbe2364 (patch) | |
tree | 87f955824a41094dfd9e4e015c776b86832ea22e /source/blender/gpu/intern/gpu_state.cc | |
parent | 482a51aabf596ca1f279ab3b7cb3170c867b4a42 (diff) |
GPUState: Only apply state before drawing
Diffstat (limited to 'source/blender/gpu/intern/gpu_state.cc')
-rw-r--r-- | source/blender/gpu/intern/gpu_state.cc | 16 |
1 files changed, 0 insertions, 16 deletions
diff --git a/source/blender/gpu/intern/gpu_state.cc b/source/blender/gpu/intern/gpu_state.cc index bd581f06462..039bce1f0ac 100644 --- a/source/blender/gpu/intern/gpu_state.cc +++ b/source/blender/gpu/intern/gpu_state.cc @@ -45,8 +45,6 @@ using namespace blender::gpu; GPUStateManager *stack = GPU_context_active_get()->state_manager; \ auto &state_object = stack->_prefix##state; \ state_object._state = _value; \ - /* TODO remove this and only push state at draw time. */ \ - stack->set_##_prefix##state(state_object); \ } while (0) #define SET_IMMUTABLE_STATE(_state, _value) SET_STATE(, _state, _value) @@ -112,8 +110,6 @@ void GPU_color_mask(bool r, bool g, bool b, bool a) SET_FLAG_FROM_TEST(write_mask, b, GPU_WRITE_BLUE); SET_FLAG_FROM_TEST(write_mask, a, GPU_WRITE_ALPHA); state.write_mask = write_mask; - /* TODO remove this and only push state at draw time. */ - stack->set_state(state); } void GPU_depth_mask(bool depth) @@ -123,8 +119,6 @@ void GPU_depth_mask(bool depth) eGPUWriteMask write_mask = state.write_mask; SET_FLAG_FROM_TEST(write_mask, depth, GPU_WRITE_DEPTH); state.write_mask = write_mask; - /* TODO remove this and only push state at draw time. */ - stack->set_state(state); } void GPU_clip_distances(int distances_enabled) @@ -143,8 +137,6 @@ void GPU_depth_range(float near, float far) GPUStateManager *stack = GPU_context_active_get()->state_manager; auto &state = stack->mutable_state; copy_v2_fl2(state.depth_range, near, far); - /* TODO remove this and only push state at draw time. */ - stack->set_mutable_state(state); } void GPU_line_width(float width) @@ -167,8 +159,6 @@ void GPU_program_point_size(bool enable) auto &state = stack->mutable_state; /* Set point size sign negative to disable. */ state.point_size = fabsf(state.point_size) * (enable ? 1 : -1); - /* TODO remove this and only push state at draw time. */ - stack->set_mutable_state(state); } void GPU_scissor_test(bool enable) @@ -177,8 +167,6 @@ void GPU_scissor_test(bool enable) auto &state = stack->mutable_state; /* Set point size sign negative to disable. */ state.scissor_rect[2] = abs(state.scissor_rect[2]) * (enable ? 1 : -1); - /* TODO remove this and only push state at draw time. */ - stack->set_mutable_state(state); } void GPU_scissor(int x, int y, int width, int height) @@ -187,8 +175,6 @@ void GPU_scissor(int x, int y, int width, int height) auto &state = stack->mutable_state; int scissor_rect[4] = {x, y, width, height}; copy_v4_v4_int(state.scissor_rect, scissor_rect); - /* TODO remove this and only push state at draw time. */ - stack->set_mutable_state(state); } void GPU_viewport(int x, int y, int width, int height) @@ -197,8 +183,6 @@ void GPU_viewport(int x, int y, int width, int height) auto &state = stack->mutable_state; int viewport_rect[4] = {x, y, width, height}; copy_v4_v4_int(state.viewport_rect, viewport_rect); - /* TODO remove this and only push state at draw time. */ - stack->set_mutable_state(state); } /** \} */ |