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authorClément Foucault <foucault.clem@gmail.com>2020-09-08 01:10:37 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-09-08 05:15:50 +0300
commit77f60a09310dad0cb41e2e2ec4a71f9bdb762e67 (patch)
tree4f01eefdae310450525712f955d03e7329eec07a /source/blender/gpu/intern/gpu_state.cc
parentf23400490e236ebbb01e6d2abfae6d8041aac2b1 (diff)
GPUState: Encapsulate glFlush and glFinish inside the GLContext
Part of the Vulkan task T68990 Isolate the few remaining gl functions.
Diffstat (limited to 'source/blender/gpu/intern/gpu_state.cc')
-rw-r--r--source/blender/gpu/intern/gpu_state.cc4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/gpu/intern/gpu_state.cc b/source/blender/gpu/intern/gpu_state.cc
index 90c6efad2e8..a88dc1beb00 100644
--- a/source/blender/gpu/intern/gpu_state.cc
+++ b/source/blender/gpu/intern/gpu_state.cc
@@ -295,12 +295,12 @@ bool GPU_mipmap_enabled(void)
void GPU_flush(void)
{
- glFlush();
+ GPU_context_active_get()->flush();
}
void GPU_finish(void)
{
- glFinish();
+ GPU_context_active_get()->finish();
}
void GPU_unpack_row_length_set(uint len)