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authorClément Foucault <foucault.clem@gmail.com>2020-09-12 17:22:34 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-09-12 17:22:34 +0300
commit6bc0a8424e9b794accf70534ed55478337f0e3e3 (patch)
tree86a198926ab024fbf696bb687344c2cfabbeb0c7 /source/blender/gpu/intern/gpu_state.cc
parent0639f008b6027d9ae1f29a5ecef835333b039b7e (diff)
Cleanup: GPU: Rename GPUStateManager to StateManager to follow style
Diffstat (limited to 'source/blender/gpu/intern/gpu_state.cc')
-rw-r--r--source/blender/gpu/intern/gpu_state.cc16
1 files changed, 8 insertions, 8 deletions
diff --git a/source/blender/gpu/intern/gpu_state.cc b/source/blender/gpu/intern/gpu_state.cc
index 01a07ee3e4f..a3d07b1e1db 100644
--- a/source/blender/gpu/intern/gpu_state.cc
+++ b/source/blender/gpu/intern/gpu_state.cc
@@ -40,7 +40,7 @@ using namespace blender::gpu;
#define SET_STATE(_prefix, _state, _value) \
do { \
- GPUStateManager *stack = Context::get()->state_manager; \
+ StateManager *stack = Context::get()->state_manager; \
auto &state_object = stack->_prefix##state; \
state_object._state = (_value); \
} while (0)
@@ -104,7 +104,7 @@ void GPU_write_mask(eGPUWriteMask mask)
void GPU_color_mask(bool r, bool g, bool b, bool a)
{
- GPUStateManager *stack = Context::get()->state_manager;
+ StateManager *stack = Context::get()->state_manager;
auto &state = stack->state;
uint32_t write_mask = state.write_mask;
SET_FLAG_FROM_TEST(write_mask, r, (uint32_t)GPU_WRITE_RED);
@@ -116,7 +116,7 @@ void GPU_color_mask(bool r, bool g, bool b, bool a)
void GPU_depth_mask(bool depth)
{
- GPUStateManager *stack = Context::get()->state_manager;
+ StateManager *stack = Context::get()->state_manager;
auto &state = stack->state;
uint32_t write_mask = state.write_mask;
SET_FLAG_FROM_TEST(write_mask, depth, (uint32_t)GPU_WRITE_DEPTH);
@@ -141,7 +141,7 @@ void GPU_state_set(eGPUWriteMask write_mask,
eGPUStencilOp stencil_op,
eGPUProvokingVertex provoking_vert)
{
- GPUStateManager *stack = Context::get()->state_manager;
+ StateManager *stack = Context::get()->state_manager;
auto &state = stack->state;
state.write_mask = (uint32_t)write_mask;
state.blend = (uint32_t)blend;
@@ -160,7 +160,7 @@ void GPU_state_set(eGPUWriteMask write_mask,
void GPU_depth_range(float near, float far)
{
- GPUStateManager *stack = Context::get()->state_manager;
+ StateManager *stack = Context::get()->state_manager;
auto &state = stack->mutable_state;
copy_v2_fl2(state.depth_range, near, far);
}
@@ -172,7 +172,7 @@ void GPU_line_width(float width)
void GPU_point_size(float size)
{
- GPUStateManager *stack = Context::get()->state_manager;
+ StateManager *stack = Context::get()->state_manager;
auto &state = stack->mutable_state;
/* Keep the sign of point_size since it represents the enable state. */
state.point_size = size * ((state.point_size > 0.0) ? 1.0f : -1.0f);
@@ -184,7 +184,7 @@ void GPU_point_size(float size)
/* TODO remove and use program point size everywhere */
void GPU_program_point_size(bool enable)
{
- GPUStateManager *stack = Context::get()->state_manager;
+ StateManager *stack = Context::get()->state_manager;
auto &state = stack->mutable_state;
/* Set point size sign negative to disable. */
state.point_size = fabsf(state.point_size) * (enable ? 1 : -1);
@@ -327,7 +327,7 @@ void GPU_memory_barrier(eGPUBarrier barrier)
* exceptions that we should try to get rid of.
* \{ */
-GPUStateManager::GPUStateManager(void)
+StateManager::StateManager(void)
{
/* Set default state. */
state.write_mask = GPU_WRITE_COLOR;