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authorSergey Sharybin <sergey@blender.org>2020-11-06 15:18:48 +0300
committerSergey Sharybin <sergey@blender.org>2020-11-06 15:40:46 +0300
commita331d5c99299c4514ca33c843b1c79b872f2728d (patch)
treeb866b7f4b272365bf32f2cb248917932672b82d5 /source/blender/gpu/intern/gpu_state.cc
parent41db8f2fce1763c312a7fa47ed3aa338e6d77124 (diff)
Cleanup: Clang-Tidy, modernize-redundant-void-arg
Diffstat (limited to 'source/blender/gpu/intern/gpu_state.cc')
-rw-r--r--source/blender/gpu/intern/gpu_state.cc20
1 files changed, 10 insertions, 10 deletions
diff --git a/source/blender/gpu/intern/gpu_state.cc b/source/blender/gpu/intern/gpu_state.cc
index 0b2e4989a33..407a8dd6e2b 100644
--- a/source/blender/gpu/intern/gpu_state.cc
+++ b/source/blender/gpu/intern/gpu_state.cc
@@ -260,7 +260,7 @@ eGPUStencilTest GPU_stencil_test_get()
}
/* NOTE: Already premultiplied by U.pixelsize. */
-float GPU_line_width_get(void)
+float GPU_line_width_get()
{
GPUStateMutable &state = Context::get()->state_manager->mutable_state;
return state.line_width;
@@ -285,13 +285,13 @@ void GPU_viewport_size_get_i(int coords[4])
Context::get()->active_fb->viewport_get(coords);
}
-bool GPU_depth_mask_get(void)
+bool GPU_depth_mask_get()
{
GPUState &state = Context::get()->state_manager->state;
return (state.write_mask & GPU_WRITE_DEPTH) != 0;
}
-bool GPU_mipmap_enabled(void)
+bool GPU_mipmap_enabled()
{
/* TODO(fclem): this used to be a userdef option. */
return true;
@@ -303,17 +303,17 @@ bool GPU_mipmap_enabled(void)
/** \name Context Utils
* \{ */
-void GPU_flush(void)
+void GPU_flush()
{
Context::get()->flush();
}
-void GPU_finish(void)
+void GPU_finish()
{
Context::get()->finish();
}
-void GPU_apply_state(void)
+void GPU_apply_state()
{
Context::get()->state_manager->apply_state();
}
@@ -328,7 +328,7 @@ void GPU_apply_state(void)
* bgl functions.
* \{ */
-void GPU_bgl_start(void)
+void GPU_bgl_start()
{
Context *ctx = Context::get();
if (!(ctx && ctx->state_manager)) {
@@ -345,7 +345,7 @@ void GPU_bgl_start(void)
}
/* Just turn off the bgl safeguard system. Can be called even without GPU_bgl_start. */
-void GPU_bgl_end(void)
+void GPU_bgl_end()
{
Context *ctx = Context::get();
if (!(ctx && ctx->state_manager)) {
@@ -359,7 +359,7 @@ void GPU_bgl_end(void)
}
}
-bool GPU_bgl_get(void)
+bool GPU_bgl_get()
{
return Context::get()->state_manager->use_bgl;
}
@@ -381,7 +381,7 @@ void GPU_memory_barrier(eGPUBarrier barrier)
/** \name Default State
* \{ */
-StateManager::StateManager(void)
+StateManager::StateManager()
{
/* Set default state. */
state.write_mask = GPU_WRITE_COLOR;