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authorClément Foucault <foucault.clem@gmail.com>2020-09-12 17:22:34 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-09-12 17:22:34 +0300
commit6bc0a8424e9b794accf70534ed55478337f0e3e3 (patch)
tree86a198926ab024fbf696bb687344c2cfabbeb0c7 /source/blender/gpu/intern/gpu_state_private.hh
parent0639f008b6027d9ae1f29a5ecef835333b039b7e (diff)
Cleanup: GPU: Rename GPUStateManager to StateManager to follow style
Diffstat (limited to 'source/blender/gpu/intern/gpu_state_private.hh')
-rw-r--r--source/blender/gpu/intern/gpu_state_private.hh9
1 files changed, 3 insertions, 6 deletions
diff --git a/source/blender/gpu/intern/gpu_state_private.hh b/source/blender/gpu/intern/gpu_state_private.hh
index a21093f00a2..d85375a85bb 100644
--- a/source/blender/gpu/intern/gpu_state_private.hh
+++ b/source/blender/gpu/intern/gpu_state_private.hh
@@ -98,9 +98,6 @@ union GPUStateMutable {
/* Viewport State */
/** TODO remove */
float depth_range[2];
- /** TODO remove, use explicit clear calls. */
- float clear_color[4];
- float clear_depth;
/** Negative if using program point size. */
/* TODO(fclem) should be passed as uniform to all shaders. */
float point_size;
@@ -152,14 +149,14 @@ inline GPUStateMutable operator~(const GPUStateMutable &a)
* State manager keeping track of the draw state and applying it before drawing.
* Base class which is then specialized for each implementation (GL, VK, ...).
**/
-class GPUStateManager {
+class StateManager {
public:
GPUState state;
GPUStateMutable mutable_state;
public:
- GPUStateManager();
- virtual ~GPUStateManager(){};
+ StateManager();
+ virtual ~StateManager(){};
virtual void apply_state(void) = 0;