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author | Clément Foucault <foucault.clem@gmail.com> | 2020-09-12 07:10:11 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-09-12 16:29:54 +0300 |
commit | 136bdb561b4ce05788e7b654c7e734cc35664b91 (patch) | |
tree | 7b1dd88c0e36f02498a66f107b99252f6f1c76d5 /source/blender/gpu/intern/gpu_state_private.hh | |
parent | a442da62dc6ea14c43a7aba04a600c9ba7cd7f1b (diff) |
GPU: Add Image Load Store extension support
This wraps the functionality used to speedup EEVEE volumetrics.
This touches the rendering code of EEVEE as it should fix a mis-usage of
the GL barrier. The barrier changed type and location, removing an
unused barrier.
Diffstat (limited to 'source/blender/gpu/intern/gpu_state_private.hh')
-rw-r--r-- | source/blender/gpu/intern/gpu_state_private.hh | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/source/blender/gpu/intern/gpu_state_private.hh b/source/blender/gpu/intern/gpu_state_private.hh index 9fee45e7bd4..a21093f00a2 100644 --- a/source/blender/gpu/intern/gpu_state_private.hh +++ b/source/blender/gpu/intern/gpu_state_private.hh @@ -163,10 +163,16 @@ class GPUStateManager { virtual void apply_state(void) = 0; + virtual void issue_barrier(eGPUBarrier barrier_bits) = 0; + virtual void texture_bind(Texture *tex, eGPUSamplerState sampler, int unit) = 0; virtual void texture_unbind(Texture *tex) = 0; virtual void texture_unbind_all(void) = 0; + virtual void image_bind(Texture *tex, int unit) = 0; + virtual void image_unbind(Texture *tex) = 0; + virtual void image_unbind_all(void) = 0; + virtual void texture_unpack_row_length_set(uint len) = 0; }; |