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authorClément Foucault <foucault.clem@gmail.com>2020-10-08 17:19:42 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-10-08 17:36:17 +0300
commitf12b0373f322b710b9fa5cebb67bdf363ff90e9f (patch)
treeccb30a6d7cd12cac94a3a7ebefa72b162f4df1b2 /source/blender/gpu/intern/gpu_state_private.hh
parent5f364216acd5bf0f8098b1da1cdb2e75d42d59b3 (diff)
BGL: Workaround broken bgl usage caused by GPU refactor
This directly adress the issues caused by rB536c2e0ec916. Since the state tracking is done at a lower level, using the bgl functions needs to be safegarded by the state manager. The current workaround is to bypass `apply_state` when inside a callback that used a `bgl` function. Related to T80730. This fix T81003. Also this fix the default blend equation for callbacks. Fixes T80169 T81289.
Diffstat (limited to 'source/blender/gpu/intern/gpu_state_private.hh')
-rw-r--r--source/blender/gpu/intern/gpu_state_private.hh1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/gpu/intern/gpu_state_private.hh b/source/blender/gpu/intern/gpu_state_private.hh
index d93556a1058..db1747127d4 100644
--- a/source/blender/gpu/intern/gpu_state_private.hh
+++ b/source/blender/gpu/intern/gpu_state_private.hh
@@ -153,6 +153,7 @@ class StateManager {
public:
GPUState state;
GPUStateMutable mutable_state;
+ bool use_bgl = false;
public:
StateManager();