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authorCampbell Barton <ideasman42@gmail.com>2021-07-03 16:08:40 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-07-03 17:43:40 +0300
commit9b89de2571b0c3fa2276b5c2ae589e0ec831d1f5 (patch)
tree63f1007a5262b4d6f1c1a96734c521d836eb6fc6 /source/blender/gpu/intern/gpu_state_private.hh
parent05f970847e12ce30e8c4c624677d94ae239ce2bc (diff)
Cleanup: consistent use of tags: NOTE/TODO/FIXME/XXX
Also use doxy style function reference `#` prefix chars when referencing identifiers.
Diffstat (limited to 'source/blender/gpu/intern/gpu_state_private.hh')
-rw-r--r--source/blender/gpu/intern/gpu_state_private.hh2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/intern/gpu_state_private.hh b/source/blender/gpu/intern/gpu_state_private.hh
index b79350a6506..b96b71a7ac4 100644
--- a/source/blender/gpu/intern/gpu_state_private.hh
+++ b/source/blender/gpu/intern/gpu_state_private.hh
@@ -96,7 +96,7 @@ inline GPUState operator~(const GPUState &a)
union GPUStateMutable {
struct {
/* Viewport State */
- /** TODO remove */
+ /** TODO: remove. */
float depth_range[2];
/** Positive if using program point size. */
/* TODO(fclem): should be passed as uniform to all shaders. */