diff options
author | Campbell Barton <ideasman42@gmail.com> | 2020-09-19 07:32:41 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2020-09-19 07:34:32 +0300 |
commit | 17a2820da8ad8ea23d336129f32e060e5746b047 (patch) | |
tree | 21f965c6f2d15a53fc67cd6dcad1a3a2a09df833 /source/blender/gpu/intern/gpu_state_private.hh | |
parent | a78130c6101517c09eed14215087ab3dfe36bc5c (diff) |
Cleanup: consistent TODO/FIXME formatting for names
Following the most widely used convention for including todo's in
the code, that is: `TODO(name):`, `FIXME(name)` ... etc.
Diffstat (limited to 'source/blender/gpu/intern/gpu_state_private.hh')
-rw-r--r-- | source/blender/gpu/intern/gpu_state_private.hh | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/gpu/intern/gpu_state_private.hh b/source/blender/gpu/intern/gpu_state_private.hh index 149a1ece186..d93556a1058 100644 --- a/source/blender/gpu/intern/gpu_state_private.hh +++ b/source/blender/gpu/intern/gpu_state_private.hh @@ -56,9 +56,9 @@ union GPUState { uint32_t invert_facing : 1; uint32_t shadow_bias : 1; /** Number of clip distances enabled. */ - /* TODO(fclem) This should be a shader property. */ + /* TODO(fclem): This should be a shader property. */ uint32_t clip_distances : 3; - /* TODO(fclem) remove, old opengl features. */ + /* TODO(fclem): remove, old opengl features. */ uint32_t polygon_smooth : 1; uint32_t line_smooth : 1; }; @@ -99,7 +99,7 @@ union GPUStateMutable { /** TODO remove */ float depth_range[2]; /** Positive if using program point size. */ - /* TODO(fclem) should be passed as uniform to all shaders. */ + /* TODO(fclem): should be passed as uniform to all shaders. */ float point_size; /** Not supported on every platform. Prefer using wideline shader. */ float line_width; |