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authorCampbell Barton <ideasman42@gmail.com>2018-07-18 16:09:31 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-07-18 16:10:31 +0300
commit428743a9b06cc09b4eb4dd3e7794d45d13457fb8 (patch)
treec80387088d4a89de88627f43665c73d805049a65 /source/blender/gpu/intern/gpu_texture.c
parentf882df9e0f9de99c37558ce375ce681c148eac82 (diff)
Cleanup: style for GPU module
Diffstat (limited to 'source/blender/gpu/intern/gpu_texture.c')
-rw-r--r--source/blender/gpu/intern/gpu_texture.c26
1 files changed, 15 insertions, 11 deletions
diff --git a/source/blender/gpu/intern/gpu_texture.c b/source/blender/gpu/intern/gpu_texture.c
index 52afe17d885..4465136dd0f 100644
--- a/source/blender/gpu/intern/gpu_texture.c
+++ b/source/blender/gpu/intern/gpu_texture.c
@@ -160,9 +160,10 @@ static int gpu_get_component_count(GPUTextureFormat format)
/* Definitely not complete, edit according to the gl specification. */
static void gpu_validate_data_format(GPUTextureFormat tex_format, GPUDataFormat data_format)
{
- if (ELEM(tex_format, GPU_DEPTH_COMPONENT24,
- GPU_DEPTH_COMPONENT16,
- GPU_DEPTH_COMPONENT32F))
+ if (ELEM(tex_format,
+ GPU_DEPTH_COMPONENT24,
+ GPU_DEPTH_COMPONENT16,
+ GPU_DEPTH_COMPONENT32F))
{
BLI_assert(data_format == GPU_DATA_FLOAT);
}
@@ -196,9 +197,10 @@ static void gpu_validate_data_format(GPUTextureFormat tex_format, GPUDataFormat
static GPUDataFormat gpu_get_data_format_from_tex_format(GPUTextureFormat tex_format)
{
- if (ELEM(tex_format, GPU_DEPTH_COMPONENT24,
- GPU_DEPTH_COMPONENT16,
- GPU_DEPTH_COMPONENT32F))
+ if (ELEM(tex_format,
+ GPU_DEPTH_COMPONENT24,
+ GPU_DEPTH_COMPONENT16,
+ GPU_DEPTH_COMPONENT32F))
{
return GPU_DATA_FLOAT;
}
@@ -232,9 +234,10 @@ static GPUDataFormat gpu_get_data_format_from_tex_format(GPUTextureFormat tex_fo
/* Definitely not complete, edit according to the gl specification. */
static GLenum gpu_get_gl_dataformat(GPUTextureFormat data_type, GPUTextureFormatFlag *format_flag)
{
- if (ELEM(data_type, GPU_DEPTH_COMPONENT24,
- GPU_DEPTH_COMPONENT16,
- GPU_DEPTH_COMPONENT32F))
+ if (ELEM(data_type,
+ GPU_DEPTH_COMPONENT24,
+ GPU_DEPTH_COMPONENT16,
+ GPU_DEPTH_COMPONENT32F))
{
*format_flag |= GPU_FORMAT_DEPTH;
return GL_DEPTH_COMPONENT;
@@ -1161,8 +1164,9 @@ void GPU_texture_bind(GPUTexture *tex, int number)
if ((G.debug & G_DEBUG)) {
for (int i = 0; i < GPU_TEX_MAX_FBO_ATTACHED; ++i) {
if (tex->fb[i] && GPU_framebuffer_bound(tex->fb[i])) {
- fprintf(stderr, "Feedback loop warning!: Attempting to bind "
- "texture attached to current framebuffer!\n");
+ fprintf(stderr,
+ "Feedback loop warning!: Attempting to bind "
+ "texture attached to current framebuffer!\n");
BLI_assert(0); /* Should never happen! */
break;
}