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authorClément Foucault <foucault.clem@gmail.com>2018-07-19 16:48:13 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-07-19 17:13:15 +0300
commit5037dd8abdf9335e998141336d4e15f81580c491 (patch)
tree0f6a1df0db24e27c3dbef47cf858132f0b975a66 /source/blender/gpu/intern/gpu_texture.c
parent3882d0943b33c42d1dbe67d10d2432c0e7191959 (diff)
GPU: Add GC to FBOs and UBOs and centralize all GCs
GPUFrameBuffers were being free when no context was attached or in the wrong gl context. This make sure this does not happen again. You can now safely free any gl resource from any thread (well as long as it's not used anymore!).
Diffstat (limited to 'source/blender/gpu/intern/gpu_texture.c')
-rw-r--r--source/blender/gpu/intern/gpu_texture.c58
1 files changed, 11 insertions, 47 deletions
diff --git a/source/blender/gpu/intern/gpu_texture.c b/source/blender/gpu/intern/gpu_texture.c
index 4465136dd0f..5ac746ec9c1 100644
--- a/source/blender/gpu/intern/gpu_texture.c
+++ b/source/blender/gpu/intern/gpu_texture.c
@@ -38,22 +38,22 @@
#include "BKE_global.h"
#include "GPU_batch.h"
+#include "GPU_context.h"
#include "GPU_debug.h"
#include "GPU_draw.h"
#include "GPU_extensions.h"
-#include "GPU_framebuffer.h"
#include "GPU_glew.h"
+#include "GPU_framebuffer.h"
#include "GPU_texture.h"
+#include "gpu_context_private.h"
+
static struct GPUTextureGlobal {
GPUTexture *invalid_tex_1D; /* texture used in place of invalid textures (not loaded correctly, missing) */
GPUTexture *invalid_tex_2D;
GPUTexture *invalid_tex_3D;
} GG = {NULL, NULL, NULL};
-static ListBase g_orphaned_tex = {NULL, NULL};
-static ThreadMutex g_orphan_lock;
-
/* Maximum number of FBOs a texture can be attached to. */
#define GPU_TEX_MAX_FBO_ATTACHED 8
@@ -535,7 +535,7 @@ GPUTexture *GPU_texture_create_nD(
gpu_texture_memory_footprint_add(tex);
/* Generate Texture object */
- glGenTextures(1, &tex->bindcode);
+ tex->bindcode = GPU_tex_alloc();
if (!tex->bindcode) {
if (err_out)
@@ -668,7 +668,7 @@ static GPUTexture *GPU_texture_cube_create(
gpu_texture_memory_footprint_add(tex);
/* Generate Texture object */
- glGenTextures(1, &tex->bindcode);
+ tex->bindcode = GPU_tex_alloc();
if (!tex->bindcode) {
if (err_out)
@@ -752,7 +752,7 @@ GPUTexture *GPU_texture_create_buffer(GPUTextureFormat tex_format, const GLuint
}
/* Generate Texture object */
- glGenTextures(1, &tex->bindcode);
+ tex->bindcode = GPU_tex_alloc();
if (!tex->bindcode) {
fprintf(stderr, "GPUTexture: texture create failed\n");
@@ -1301,17 +1301,6 @@ void GPU_texture_filters(GPUTexture *tex, GPUFilterFunction min_filter, GPUFilte
glTexParameteri(tex->target_base, GL_TEXTURE_MAG_FILTER, gpu_get_gl_filterfunction(mag_filter));
}
-
-static void gpu_texture_delete(GPUTexture *tex)
-{
- if (tex->bindcode)
- glDeleteTextures(1, &tex->bindcode);
-
- gpu_texture_memory_footprint_remove(tex);
-
- MEM_freeN(tex);
-}
-
void GPU_texture_free(GPUTexture *tex)
{
tex->refcount--;
@@ -1326,38 +1315,13 @@ void GPU_texture_free(GPUTexture *tex)
}
}
- /* TODO(fclem): Check if the thread has an ogl context. */
- if (BLI_thread_is_main()) {
- gpu_texture_delete(tex);
- }
- else {
- BLI_mutex_lock(&g_orphan_lock);
- BLI_addtail(&g_orphaned_tex, BLI_genericNodeN(tex));
- BLI_mutex_unlock(&g_orphan_lock);
- }
- }
-}
+ if (tex->bindcode)
+ GPU_tex_free(tex->bindcode);
-void GPU_texture_orphans_init(void)
-{
- BLI_mutex_init(&g_orphan_lock);
-}
+ gpu_texture_memory_footprint_remove(tex);
-void GPU_texture_orphans_delete(void)
-{
- BLI_mutex_lock(&g_orphan_lock);
- LinkData *link;
- while ((link = BLI_pophead(&g_orphaned_tex))) {
- gpu_texture_delete((GPUTexture *)link->data);
- MEM_freeN(link);
+ MEM_freeN(tex);
}
- BLI_mutex_unlock(&g_orphan_lock);
-}
-
-void GPU_texture_orphans_exit(void)
-{
- GPU_texture_orphans_delete();
- BLI_mutex_end(&g_orphan_lock);
}
void GPU_texture_ref(GPUTexture *tex)