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author | Clément Foucault <foucault.clem@gmail.com> | 2020-06-03 14:35:15 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-06-03 17:18:50 +0300 |
commit | 91cc1f38aefdac70c2de2e19cec0d349329aa925 (patch) | |
tree | 4b5bc27e524128113b204717434b1a1f180948ef /source/blender/gpu/intern/gpu_texture.c | |
parent | 866e067d65c1691941865ee426bc0dac5c9e3f95 (diff) |
GPUMaterial: Add support for different sampler state per image sampler
This bridge between the new sampler state support from GPUTexture and
draw material handling.
The Sampler State is just the one from the texture for now. No change in
logic.
Diffstat (limited to 'source/blender/gpu/intern/gpu_texture.c')
0 files changed, 0 insertions, 0 deletions