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authorClément Foucault <foucault.clem@gmail.com>2018-07-10 14:17:32 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-07-10 16:31:34 +0300
commitdfd192ce41f7e4923db0642f22a587862656bbdd (patch)
treed47f25e7fd3a162f8d3fb6fcf4d441ce735dd63f /source/blender/gpu/intern/gpu_texture.c
parent785159e6e4dfc5c010baab626667132020e1ddc7 (diff)
GPUTexture: Refactor of texture creation & new feature
- Texture creation now requires explicit data type. - GPU_texture_add_mipmap enable explicit mipmap upload. - GPU_texture_get_mipmap_size can be used to get the size of a mipmap level of an existing GPUTexture - GPU_texture_read let you read back data from a gpu texture.
Diffstat (limited to 'source/blender/gpu/intern/gpu_texture.c')
-rw-r--r--source/blender/gpu/intern/gpu_texture.c513
1 files changed, 358 insertions, 155 deletions
diff --git a/source/blender/gpu/intern/gpu_texture.c b/source/blender/gpu/intern/gpu_texture.c
index b7385bdf07c..d9248e06dfb 100644
--- a/source/blender/gpu/intern/gpu_texture.c
+++ b/source/blender/gpu/intern/gpu_texture.c
@@ -134,73 +134,159 @@ unsigned int GPU_texture_memory_usage_get(void)
/* -------------------------------- */
-static GLenum gpu_texture_get_format(
- int components, GPUTextureFormat data_type,
- GLenum *format, GLenum *data_format, GPUTextureFormatFlag *format_flag, unsigned int *bytesize)
+static int gpu_get_component_count(GPUTextureFormat format)
+{
+ switch (format) {
+ case GPU_RGBA8:
+ case GPU_RGBA16F:
+ case GPU_RGBA16:
+ case GPU_RGBA32F:
+ return 4;
+ case GPU_RGB16F:
+ case GPU_R11F_G11F_B10F:
+ return 3;
+ case GPU_RG8:
+ case GPU_RG16:
+ case GPU_RG16F:
+ case GPU_RG16I:
+ case GPU_RG16UI:
+ case GPU_RG32F:
+ return 2;
+ default:
+ return 1;
+ }
+}
+
+/* Definitely not complete, edit according to the gl specification. */
+static void gpu_validate_data_format(GPUTextureFormat tex_format, GPUDataFormat data_format)
+{
+ if (ELEM(tex_format, GPU_DEPTH_COMPONENT24,
+ GPU_DEPTH_COMPONENT16,
+ GPU_DEPTH_COMPONENT32F))
+ {
+ BLI_assert(data_format == GPU_DATA_FLOAT);
+ }
+ else if (tex_format == GPU_DEPTH24_STENCIL8) {
+ BLI_assert(data_format == GPU_DATA_UNSIGNED_INT_24_8);
+ }
+ else {
+ /* Integer formats */
+ if (ELEM(tex_format, GPU_RG16I, GPU_R16I, GPU_RG16UI, GPU_R16UI, GPU_R32UI)) {
+ if (ELEM(tex_format, GPU_R16UI, GPU_RG16UI, GPU_R32UI)) {
+ BLI_assert(data_format == GPU_DATA_UNSIGNED_INT);
+ }
+ else {
+ BLI_assert(data_format == GPU_DATA_INT);
+ }
+ }
+ /* Byte formats */
+ else if (ELEM(tex_format, GPU_R8, GPU_RG8, GPU_RGBA8)) {
+ BLI_assert(ELEM(data_format, GPU_DATA_UNSIGNED_BYTE, GPU_DATA_FLOAT));
+ }
+ /* Special case */
+ else if (ELEM(tex_format, GPU_R11F_G11F_B10F)) {
+ BLI_assert(ELEM(data_format, GPU_DATA_10_11_11_REV, GPU_DATA_FLOAT));
+ }
+ /* Float formats */
+ else {
+ BLI_assert(ELEM(data_format, GPU_DATA_FLOAT));
+ }
+ }
+}
+
+static GPUDataFormat gpu_get_data_format_from_tex_format(GPUTextureFormat tex_format)
+{
+ if (ELEM(tex_format, GPU_DEPTH_COMPONENT24,
+ GPU_DEPTH_COMPONENT16,
+ GPU_DEPTH_COMPONENT32F))
+ {
+ return GPU_DATA_FLOAT;
+ }
+ else if (tex_format == GPU_DEPTH24_STENCIL8) {
+ return GPU_DATA_UNSIGNED_INT_24_8;
+ }
+ else {
+ /* Integer formats */
+ if (ELEM(tex_format, GPU_RG16I, GPU_R16I, GPU_RG16UI, GPU_R16UI, GPU_R32UI)) {
+ if (ELEM(tex_format, GPU_R16UI, GPU_RG16UI, GPU_R32UI)) {
+ return GPU_DATA_UNSIGNED_INT;
+ }
+ else {
+ return GPU_DATA_INT;
+ }
+ }
+ /* Byte formats */
+ else if (ELEM(tex_format, GPU_R8)) {
+ return GPU_DATA_UNSIGNED_BYTE;
+ }
+ /* Special case */
+ else if (ELEM(tex_format, GPU_R11F_G11F_B10F)) {
+ return GPU_DATA_10_11_11_REV;
+ }
+ else {
+ return GPU_DATA_FLOAT;
+ }
+ }
+}
+
+/* Definitely not complete, edit according to the gl specification. */
+static GLenum gpu_get_gl_dataformat(GPUTextureFormat data_type, GPUTextureFormatFlag *format_flag)
{
if (ELEM(data_type, GPU_DEPTH_COMPONENT24,
GPU_DEPTH_COMPONENT16,
GPU_DEPTH_COMPONENT32F))
{
*format_flag |= GPU_FORMAT_DEPTH;
- *data_format = GL_FLOAT;
- *format = GL_DEPTH_COMPONENT;
+ return GL_DEPTH_COMPONENT;
}
else if (data_type == GPU_DEPTH24_STENCIL8) {
*format_flag |= GPU_FORMAT_DEPTH | GPU_FORMAT_STENCIL;
- *data_format = GL_UNSIGNED_INT_24_8;
- *format = GL_DEPTH_STENCIL;
+ return GL_DEPTH_STENCIL;
}
else {
/* Integer formats */
if (ELEM(data_type, GPU_RG16I, GPU_R16I, GPU_RG16UI, GPU_R16UI, GPU_R32UI)) {
- if (ELEM(data_type, GPU_R16UI, GPU_RG16UI, GPU_R32UI)) {
- *data_format = GL_UNSIGNED_INT;
- }
- else {
- *data_format = GL_INT;
- }
-
*format_flag |= GPU_FORMAT_INTEGER;
- switch (components) {
- case 1: *format = GL_RED_INTEGER; break;
- case 2: *format = GL_RG_INTEGER; break;
- case 3: *format = GL_RGB_INTEGER; break;
- case 4: *format = GL_RGBA_INTEGER; break;
- default: break;
+ switch (gpu_get_component_count(data_type)) {
+ case 1: return GL_RED_INTEGER; break;
+ case 2: return GL_RG_INTEGER; break;
+ case 3: return GL_RGB_INTEGER; break;
+ case 4: return GL_RGBA_INTEGER; break;
}
}
else if (ELEM(data_type, GPU_R8)) {
- *data_format = GL_UNSIGNED_BYTE;
- *format = GL_RED;
+ *format_flag |= GPU_FORMAT_FLOAT;
+ return GL_RED;
}
else {
- *data_format = GL_FLOAT;
*format_flag |= GPU_FORMAT_FLOAT;
- switch (components) {
- case 1: *format = GL_RED; break;
- case 2: *format = GL_RG; break;
- case 3: *format = GL_RGB; break;
- case 4: *format = GL_RGBA; break;
- default: break;
+ switch (gpu_get_component_count(data_type)) {
+ case 1: return GL_RED; break;
+ case 2: return GL_RG; break;
+ case 3: return GL_RGB; break;
+ case 4: return GL_RGBA; break;
}
}
}
+ BLI_assert(0);
+ *format_flag |= GPU_FORMAT_FLOAT;
+ return GL_RGBA;
+}
+
+static unsigned int gpu_get_bytesize(GPUTextureFormat data_type)
+{
switch (data_type) {
case GPU_RGBA32F:
- *bytesize = 32;
- break;
+ return 32;
case GPU_RG32F:
case GPU_RGBA16F:
case GPU_RGBA16:
- *bytesize = 16;
- break;
+ return 16;
case GPU_RGB16F:
- *bytesize = 12;
- break;
+ return 12;
case GPU_RG16F:
case GPU_RG16I:
case GPU_RG16UI:
@@ -212,28 +298,28 @@ static GLenum gpu_texture_get_format(
case GPU_R32F:
case GPU_R32UI:
case GPU_R32I:
- *bytesize = 4;
- break;
+ return 4;
case GPU_DEPTH_COMPONENT24:
- *bytesize = 3;
- break;
+ return 3;
case GPU_DEPTH_COMPONENT16:
case GPU_R16F:
+ case GPU_R16UI:
case GPU_R16I:
case GPU_RG8:
- *bytesize = 2;
- break;
+ return 2;
case GPU_R8:
- *bytesize = 1;
- break;
+ return 1;
default:
- *bytesize = 0;
- break;
+ BLI_assert(!"Texture format incorrect or unsupported\n");
+ return 0;
}
+}
+static GLenum gpu_get_gl_internalformat(GPUTextureFormat format)
+{
/* You can add any of the available type to this list
* For available types see GPU_texture.h */
- switch (data_type) {
+ switch (format) {
/* Formats texture & renderbuffer */
case GPU_RGBA32F: return GL_RGBA32F;
case GPU_RGBA16F: return GL_RGBA16F;
@@ -265,31 +351,29 @@ static GLenum gpu_texture_get_format(
case GPU_DEPTH_COMPONENT24: return GL_DEPTH_COMPONENT24;
case GPU_DEPTH_COMPONENT16: return GL_DEPTH_COMPONENT16;
default:
- fprintf(stderr, "Texture format incorrect or unsupported\n");
+ BLI_assert(!"Texture format incorrect or unsupported\n");
return 0;
}
}
-static int gpu_texture_get_component_count(GPUTextureFormat format)
+static GLenum gpu_get_gl_datatype(GPUDataFormat format)
{
switch (format) {
- case GPU_RGBA8:
- case GPU_RGBA16F:
- case GPU_RGBA16:
- case GPU_RGBA32F:
- return 4;
- case GPU_RGB16F:
- case GPU_R11F_G11F_B10F:
- return 3;
- case GPU_RG8:
- case GPU_RG16:
- case GPU_RG16F:
- case GPU_RG16I:
- case GPU_RG16UI:
- case GPU_RG32F:
- return 2;
+ case GPU_DATA_FLOAT:
+ return GL_FLOAT;
+ case GPU_DATA_INT:
+ return GL_INT;
+ case GPU_DATA_UNSIGNED_INT:
+ return GL_UNSIGNED_INT;
+ case GPU_DATA_UNSIGNED_BYTE:
+ return GL_UNSIGNED_BYTE;
+ case GPU_DATA_UNSIGNED_INT_24_8:
+ return GL_UNSIGNED_INT_24_8;
+ case GPU_DATA_10_11_11_REV:
+ return GL_UNSIGNED_INT_10F_11F_11F_REV;
default:
- return 1;
+ BLI_assert(!"Unhandled data format");
+ return GL_FLOAT;
}
}
@@ -331,22 +415,22 @@ static float *GPU_texture_3D_rescale(GPUTexture *tex, int w, int h, int d, int c
/* This tries to allocate video memory for a given texture
* If alloc fails, lower the resolution until it fits. */
static bool gpu_texture_try_alloc(
- GPUTexture *tex, GLenum proxy, GLenum internalformat, GLenum format, GLenum data_format,
+ GPUTexture *tex, GLenum proxy, GLenum internalformat, GLenum data_format, GLenum data_type,
int channels, bool try_rescale, const float *fpixels, float **rescaled_fpixels)
{
int r_width;
switch (proxy) {
case GL_PROXY_TEXTURE_1D:
- glTexImage1D(proxy, 0, internalformat, tex->w, 0, format, data_format, NULL);
+ glTexImage1D(proxy, 0, internalformat, tex->w, 0, data_format, data_type, NULL);
break;
case GL_PROXY_TEXTURE_1D_ARRAY:
case GL_PROXY_TEXTURE_2D:
- glTexImage2D(proxy, 0, internalformat, tex->w, tex->h, 0, format, data_format, NULL);
+ glTexImage2D(proxy, 0, internalformat, tex->w, tex->h, 0, data_format, data_type, NULL);
break;
case GL_PROXY_TEXTURE_2D_ARRAY:
case GL_PROXY_TEXTURE_3D:
- glTexImage3D(proxy, 0, internalformat, tex->w, tex->h, tex->d, 0, format, data_format, NULL);
+ glTexImage3D(proxy, 0, internalformat, tex->w, tex->h, tex->d, 0, data_format, data_type, NULL);
break;
}
@@ -367,11 +451,11 @@ static bool gpu_texture_try_alloc(
if (tex->d == 0 && proxy == GL_PROXY_TEXTURE_3D) break;
if (proxy == GL_PROXY_TEXTURE_1D)
- glTexImage1D(proxy, 0, internalformat, tex->w, 0, format, data_format, NULL);
+ glTexImage1D(proxy, 0, internalformat, tex->w, 0, data_format, data_type, NULL);
else if (proxy == GL_PROXY_TEXTURE_2D)
- glTexImage2D(proxy, 0, internalformat, tex->w, tex->h, 0, format, data_format, NULL);
+ glTexImage2D(proxy, 0, internalformat, tex->w, tex->h, 0, data_format, data_type, NULL);
else if (proxy == GL_PROXY_TEXTURE_3D)
- glTexImage3D(proxy, 0, internalformat, tex->w, tex->h, tex->d, 0, format, data_format, NULL);
+ glTexImage3D(proxy, 0, internalformat, tex->w, tex->h, tex->d, 0, data_format, data_type, NULL);
glGetTexLevelParameteriv(GL_PROXY_TEXTURE_3D, 0, GL_TEXTURE_WIDTH, &r_width);
}
@@ -384,6 +468,7 @@ static bool gpu_texture_try_alloc(
/* Do nothing for now */
return false;
case GL_PROXY_TEXTURE_3D:
+ BLI_assert(data_type == GL_FLOAT);
*rescaled_fpixels = GPU_texture_3D_rescale(tex, w, h, d, channels, fpixels);
return (bool)*rescaled_fpixels;
}
@@ -393,9 +478,9 @@ static bool gpu_texture_try_alloc(
return (r_width > 0);
}
-static GPUTexture *GPU_texture_create_nD(
- int w, int h, int d, int n, const float *fpixels,
- GPUTextureFormat data_type, int samples,
+GPUTexture *GPU_texture_create_nD(
+ int w, int h, int d, int n, const void *pixels,
+ GPUTextureFormat tex_format, GPUDataFormat gpu_data_format, int samples,
const bool can_rescale, char err_out[256])
{
if (samples) {
@@ -409,8 +494,9 @@ static GPUTexture *GPU_texture_create_nD(
tex->samples = samples;
tex->number = -1;
tex->refcount = 1;
- tex->format = data_type;
- tex->components = gpu_texture_get_component_count(data_type);
+ tex->format = tex_format;
+ tex->components = gpu_get_component_count(tex_format);
+ tex->bytesize = gpu_get_bytesize(tex_format);
tex->format_flag = 0;
if (n == 2) {
@@ -434,12 +520,14 @@ static GPUTexture *GPU_texture_create_nD(
return NULL;
}
+ gpu_validate_data_format(tex_format, gpu_data_format);
+
if (samples && n == 2 && d == 0)
tex->target = GL_TEXTURE_2D_MULTISAMPLE;
- GLenum format, internalformat, data_format;
- internalformat = gpu_texture_get_format(tex->components, data_type, &format, &data_format,
- &tex->format_flag, &tex->bytesize);
+ GLenum internalformat = gpu_get_gl_internalformat(tex_format);
+ GLenum data_format = gpu_get_gl_dataformat(tex_format, &tex->format_flag);
+ GLenum data_type = gpu_get_gl_datatype(gpu_data_format);
gpu_texture_memory_footprint_add(tex);
@@ -448,9 +536,9 @@ static GPUTexture *GPU_texture_create_nD(
if (!tex->bindcode) {
if (err_out)
- BLI_snprintf(err_out, 256, "GPUTexture: texture create failed");
+ BLI_snprintf(err_out, 256, "GPUTexture: texture create failed\n");
else
- fprintf(stderr, "GPUTexture: texture create failed");
+ fprintf(stderr, "GPUTexture: texture create failed\n");
GPU_texture_free(tex);
return NULL;
}
@@ -474,9 +562,9 @@ static GPUTexture *GPU_texture_create_nD(
proxy = GL_PROXY_TEXTURE_3D;
}
- float *rescaled_fpixels = NULL;
- bool valid = gpu_texture_try_alloc(tex, proxy, internalformat, format, data_format, tex->components, can_rescale,
- fpixels, &rescaled_fpixels);
+ float *rescaled_pixels = NULL;
+ bool valid = gpu_texture_try_alloc(tex, proxy, internalformat, data_format, data_type, tex->components, can_rescale,
+ pixels, &rescaled_pixels);
if (!valid) {
if (err_out)
BLI_snprintf(err_out, 256, "GPUTexture: texture alloc failed");
@@ -487,7 +575,7 @@ static GPUTexture *GPU_texture_create_nD(
}
/* Upload Texture */
- const float *pix = (rescaled_fpixels) ? rescaled_fpixels : fpixels;
+ const float *pix = (rescaled_pixels) ? rescaled_pixels : pixels;
if (tex->target == GL_TEXTURE_2D ||
tex->target == GL_TEXTURE_2D_MULTISAMPLE ||
@@ -496,21 +584,21 @@ static GPUTexture *GPU_texture_create_nD(
if (samples) {
glTexImage2DMultisample(tex->target, samples, internalformat, tex->w, tex->h, true);
if (pix)
- glTexSubImage2D(tex->target, 0, 0, 0, tex->w, tex->h, format, data_format, pix);
+ glTexSubImage2D(tex->target, 0, 0, 0, tex->w, tex->h, data_format, data_type, pix);
}
else {
- glTexImage2D(tex->target, 0, internalformat, tex->w, tex->h, 0, format, data_format, pix);
+ glTexImage2D(tex->target, 0, internalformat, tex->w, tex->h, 0, data_format, data_type, pix);
}
}
else if (tex->target == GL_TEXTURE_1D) {
- glTexImage1D(tex->target, 0, internalformat, tex->w, 0, format, data_format, pix);
+ glTexImage1D(tex->target, 0, internalformat, tex->w, 0, data_format, data_type, pix);
}
else {
- glTexImage3D(tex->target, 0, internalformat, tex->w, tex->h, tex->d, 0, format, data_format, pix);
+ glTexImage3D(tex->target, 0, internalformat, tex->w, tex->h, tex->d, 0, data_format, data_type, pix);
}
- if (rescaled_fpixels)
- MEM_freeN(rescaled_fpixels);
+ if (rescaled_pixels)
+ MEM_freeN(rescaled_pixels);
/* Texture Parameters */
if (GPU_texture_stencil(tex) || /* Does not support filtering */
@@ -547,11 +635,9 @@ static GPUTexture *GPU_texture_cube_create(
int w, int d,
const float *fpixels_px, const float *fpixels_py, const float *fpixels_pz,
const float *fpixels_nx, const float *fpixels_ny, const float *fpixels_nz,
- GPUTextureFormat data_type,
+ GPUTextureFormat tex_format, GPUDataFormat gpu_data_format,
char err_out[256])
{
- GLenum format, internalformat, data_format;
-
GPUTexture *tex = MEM_callocN(sizeof(GPUTexture), "GPUTexture");
tex->w = w;
tex->h = w;
@@ -559,8 +645,9 @@ static GPUTexture *GPU_texture_cube_create(
tex->samples = 0;
tex->number = -1;
tex->refcount = 1;
- tex->format = data_type;
- tex->components = gpu_texture_get_component_count(data_type);
+ tex->format = tex_format;
+ tex->components = gpu_get_component_count(tex_format);
+ tex->bytesize = gpu_get_bytesize(tex_format);
tex->format_flag = GPU_FORMAT_CUBE;
if (d == 0) {
@@ -571,8 +658,9 @@ static GPUTexture *GPU_texture_cube_create(
// tex->target_base = tex->target = GL_TEXTURE_CUBE_MAP_ARRAY;
}
- internalformat = gpu_texture_get_format(tex->components, data_type, &format, &data_format,
- &tex->format_flag, &tex->bytesize);
+ GLenum internalformat = gpu_get_gl_internalformat(tex_format);
+ GLenum data_format = gpu_get_gl_dataformat(tex_format, &tex->format_flag);
+ GLenum data_type = gpu_get_gl_datatype(gpu_data_format);
gpu_texture_memory_footprint_add(tex);
@@ -581,9 +669,9 @@ static GPUTexture *GPU_texture_cube_create(
if (!tex->bindcode) {
if (err_out)
- BLI_snprintf(err_out, 256, "GPUTexture: texture create failed");
+ BLI_snprintf(err_out, 256, "GPUTexture: texture create failed\n");
else
- fprintf(stderr, "GPUTexture: texture create failed");
+ fprintf(stderr, "GPUTexture: texture create failed\n");
GPU_texture_free(tex);
return NULL;
}
@@ -591,12 +679,12 @@ static GPUTexture *GPU_texture_cube_create(
glBindTexture(tex->target, tex->bindcode);
/* Upload Texture */
- glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, internalformat, tex->w, tex->h, 0, format, data_format, fpixels_px);
- glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, internalformat, tex->w, tex->h, 0, format, data_format, fpixels_py);
- glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, internalformat, tex->w, tex->h, 0, format, data_format, fpixels_pz);
- glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, internalformat, tex->w, tex->h, 0, format, data_format, fpixels_nx);
- glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, internalformat, tex->w, tex->h, 0, format, data_format, fpixels_ny);
- glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, internalformat, tex->w, tex->h, 0, format, data_format, fpixels_nz);
+ glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, internalformat, tex->w, tex->h, 0, data_format, data_type, fpixels_px);
+ glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, internalformat, tex->w, tex->h, 0, data_format, data_type, fpixels_py);
+ glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, internalformat, tex->w, tex->h, 0, data_format, data_type, fpixels_pz);
+ glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, internalformat, tex->w, tex->h, 0, data_format, data_type, fpixels_nx);
+ glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, internalformat, tex->w, tex->h, 0, data_format, data_type, fpixels_ny);
+ glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, internalformat, tex->w, tex->h, 0, data_format, data_type, fpixels_nz);
/* Texture Parameters */
if (GPU_texture_stencil(tex) || /* Does not support filtering */
@@ -625,36 +713,37 @@ static GPUTexture *GPU_texture_cube_create(
return tex;
}
-/* Special buffer textures. data_type must be compatible with the buffer content. */
-GPUTexture *GPU_texture_create_buffer(GPUTextureFormat data_type, const GLuint buffer)
+/* Special buffer textures. tex_format must be compatible with the buffer content. */
+GPUTexture *GPU_texture_create_buffer(GPUTextureFormat tex_format, const GLuint buffer)
{
GPUTexture *tex = MEM_callocN(sizeof(GPUTexture), "GPUTexture");
tex->number = -1;
tex->refcount = 1;
- tex->format = data_type;
- tex->components = gpu_texture_get_component_count(data_type);
+ tex->format = tex_format;
+ tex->components = gpu_get_component_count(tex_format);
tex->format_flag = 0;
tex->target_base = tex->target = GL_TEXTURE_BUFFER;
-
- GLenum format, internalformat, data_format;
- internalformat = gpu_texture_get_format(tex->components, data_type, &format, &data_format,
- &tex->format_flag, &tex->bytesize);
-
- if (!(ELEM(data_type, GPU_R8, GPU_R16) ||
- ELEM(data_type, GPU_R16F, GPU_R32F) ||
- ELEM(data_type, GPU_R8I, GPU_R16I, GPU_R32I) ||
- ELEM(data_type, GPU_R8UI, GPU_R16UI, GPU_R32UI) ||
- ELEM(data_type, GPU_RG8, GPU_RG16) ||
- ELEM(data_type, GPU_RG16F, GPU_RG32F) ||
- ELEM(data_type, GPU_RG8I, GPU_RG16I, GPU_RG32I) ||
- ELEM(data_type, GPU_RG8UI, GPU_RG16UI, GPU_RG32UI) ||
- //ELEM(data_type, GPU_RGB32F, GPU_RGB32I, GPU_RGB32UI) || /* Not available until gl 4.0 */
- ELEM(data_type, GPU_RGBA8, GPU_RGBA16) ||
- ELEM(data_type, GPU_RGBA16F, GPU_RGBA32F) ||
- ELEM(data_type, GPU_RGBA8I, GPU_RGBA16I, GPU_RGBA32I) ||
- ELEM(data_type, GPU_RGBA8UI, GPU_RGBA16UI, GPU_RGBA32UI)))
+ tex->bytesize = gpu_get_bytesize(tex_format);
+
+ GLenum internalformat = gpu_get_gl_internalformat(tex_format);
+
+ gpu_get_gl_dataformat(tex_format, &tex->format_flag);
+
+ if (!(ELEM(tex_format, GPU_R8, GPU_R16) ||
+ ELEM(tex_format, GPU_R16F, GPU_R32F) ||
+ ELEM(tex_format, GPU_R8I, GPU_R16I, GPU_R32I) ||
+ ELEM(tex_format, GPU_R8UI, GPU_R16UI, GPU_R32UI) ||
+ ELEM(tex_format, GPU_RG8, GPU_RG16) ||
+ ELEM(tex_format, GPU_RG16F, GPU_RG32F) ||
+ ELEM(tex_format, GPU_RG8I, GPU_RG16I, GPU_RG32I) ||
+ ELEM(tex_format, GPU_RG8UI, GPU_RG16UI, GPU_RG32UI) ||
+ //ELEM(tex_format, GPU_RGB32F, GPU_RGB32I, GPU_RGB32UI) || /* Not available until gl 4.0 */
+ ELEM(tex_format, GPU_RGBA8, GPU_RGBA16) ||
+ ELEM(tex_format, GPU_RGBA16F, GPU_RGBA32F) ||
+ ELEM(tex_format, GPU_RGBA8I, GPU_RGBA16I, GPU_RGBA32I) ||
+ ELEM(tex_format, GPU_RGBA8UI, GPU_RGBA16UI, GPU_RGBA32UI)))
{
- fprintf(stderr, "GPUTexture: invalid format for texture buffer");
+ fprintf(stderr, "GPUTexture: invalid format for texture buffer\n");
GPU_texture_free(tex);
return NULL;
}
@@ -663,9 +752,9 @@ GPUTexture *GPU_texture_create_buffer(GPUTextureFormat data_type, const GLuint b
glGenTextures(1, &tex->bindcode);
if (!tex->bindcode) {
- fprintf(stderr, "GPUTexture: texture create failed");
+ fprintf(stderr, "GPUTexture: texture create failed\n");
GPU_texture_free(tex);
- BLI_assert(0 && "glGenTextures failled: Are you sure a valid OGL context is active on this thread?");
+ BLI_assert(0 && "glGenTextures failled: Are you sure a valid OGL context is active on this thread?\n");
return NULL;
}
@@ -766,40 +855,45 @@ GPUTexture *GPU_texture_from_preview(PreviewImage *prv, int mipmap)
}
GPUTexture *GPU_texture_create_1D(
- int w, GPUTextureFormat data_type, const float *pixels, char err_out[256])
+ int w, GPUTextureFormat tex_format, const float *pixels, char err_out[256])
{
- return GPU_texture_create_nD(w, 0, 0, 1, pixels, data_type, 0, false, err_out);
+ GPUDataFormat data_format = gpu_get_data_format_from_tex_format(tex_format);
+ return GPU_texture_create_nD(w, 0, 0, 1, pixels, tex_format, data_format, 0, false, err_out);
}
GPUTexture *GPU_texture_create_2D(
- int w, int h, GPUTextureFormat data_type, const float *pixels, char err_out[256])
+ int w, int h, GPUTextureFormat tex_format, const float *pixels, char err_out[256])
{
- return GPU_texture_create_nD(w, h, 0, 2, pixels, data_type, 0, false, err_out);
+ GPUDataFormat data_format = gpu_get_data_format_from_tex_format(tex_format);
+ return GPU_texture_create_nD(w, h, 0, 2, pixels, tex_format, data_format, 0, false, err_out);
}
GPUTexture *GPU_texture_create_2D_multisample(
- int w, int h, GPUTextureFormat data_type, const float *pixels, int samples, char err_out[256])
+ int w, int h, GPUTextureFormat tex_format, const float *pixels, int samples, char err_out[256])
{
- return GPU_texture_create_nD(w, h, 0, 2, pixels, data_type, samples, false, err_out);
+ GPUDataFormat data_format = gpu_get_data_format_from_tex_format(tex_format);
+ return GPU_texture_create_nD(w, h, 0, 2, pixels, tex_format, data_format, samples, false, err_out);
}
GPUTexture *GPU_texture_create_2D_array(
- int w, int h, int d, GPUTextureFormat data_type, const float *pixels, char err_out[256])
+ int w, int h, int d, GPUTextureFormat tex_format, const float *pixels, char err_out[256])
{
- return GPU_texture_create_nD(w, h, d, 2, pixels, data_type, 0, false, err_out);
+ GPUDataFormat data_format = gpu_get_data_format_from_tex_format(tex_format);
+ return GPU_texture_create_nD(w, h, d, 2, pixels, tex_format, data_format, 0, false, err_out);
}
GPUTexture *GPU_texture_create_3D(
- int w, int h, int d, GPUTextureFormat data_type, const float *pixels, char err_out[256])
+ int w, int h, int d, GPUTextureFormat tex_format, const float *pixels, char err_out[256])
{
- return GPU_texture_create_nD(w, h, d, 3, pixels, data_type, 0, true, err_out);
+ GPUDataFormat data_format = gpu_get_data_format_from_tex_format(tex_format);
+ return GPU_texture_create_nD(w, h, d, 3, pixels, tex_format, data_format, 0, true, err_out);
}
GPUTexture *GPU_texture_create_cube(
- int w, GPUTextureFormat data_type, const float *fpixels, char err_out[256])
+ int w, GPUTextureFormat tex_format, const float *fpixels, char err_out[256])
{
const float *fpixels_px, *fpixels_py, *fpixels_pz, *fpixels_nx, *fpixels_ny, *fpixels_nz;
- const int channels = gpu_texture_get_component_count(data_type);
+ const int channels = gpu_get_component_count(tex_format);
if (fpixels) {
fpixels_px = fpixels + 0 * w * w * channels;
@@ -814,7 +908,7 @@ GPUTexture *GPU_texture_create_cube(
}
return GPU_texture_cube_create(w, 0, fpixels_px, fpixels_py, fpixels_pz, fpixels_nx, fpixels_ny, fpixels_nz,
- data_type, err_out);
+ tex_format, GPU_DATA_FLOAT, err_out);
}
GPUTexture *GPU_texture_create_from_vertbuf(Gwn_VertBuf *vert)
@@ -886,17 +980,56 @@ GPUTexture *GPU_texture_create_from_vertbuf(Gwn_VertBuf *vert)
return GPU_texture_create_buffer(data_type, vert->vbo_id);
}
+void GPU_texture_add_mipmap(
+ GPUTexture *tex, GPUDataFormat gpu_data_format, int miplvl, const void *pixels)
+{
+ BLI_assert((int)tex->format > -1);
+ BLI_assert(tex->components > -1);
+
+ gpu_validate_data_format(tex->format, gpu_data_format);
+
+ GLenum internalformat = gpu_get_gl_internalformat(tex->format);
+ GLenum data_format = gpu_get_gl_dataformat(tex->format, &tex->format_flag);
+ GLenum data_type = gpu_get_gl_datatype(gpu_data_format);
+
+ glBindTexture(tex->target, tex->bindcode);
+
+ int size[3];
+ GPU_texture_get_mipmap_size(tex, miplvl, size);
+
+ switch (tex->target) {
+ case GL_TEXTURE_1D:
+ glTexImage1D(tex->target, miplvl, internalformat, size[0], 0, data_format, data_type, pixels);
+ break;
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_1D_ARRAY:
+ glTexImage2D(tex->target, miplvl, internalformat, size[0], size[1], 0, data_format, data_type, pixels);
+ break;
+ case GL_TEXTURE_3D:
+ case GL_TEXTURE_2D_ARRAY:
+ glTexImage3D(tex->target, miplvl, internalformat, size[0], size[1], size[2], 0, data_format, data_type, pixels);
+ break;
+ case GL_TEXTURE_2D_MULTISAMPLE:
+ /* Multisample textures cannot have mipmaps. */
+ default:
+ BLI_assert(!"tex->target mode not supported");
+ }
+
+ glTexParameteri(GPU_texture_target(tex), GL_TEXTURE_MAX_LEVEL, miplvl);
+
+ glBindTexture(tex->target, 0);
+}
+
void GPU_texture_update_sub(
- GPUTexture *tex, const void *pixels,
+ GPUTexture *tex, GPUDataFormat gpu_data_format, const void *pixels,
int offset_x, int offset_y, int offset_z, int width, int height, int depth)
{
BLI_assert((int)tex->format > -1);
BLI_assert(tex->components > -1);
- GLenum format, data_format;
+ GLenum data_format = gpu_get_gl_dataformat(tex->format, &tex->format_flag);
+ GLenum data_type = gpu_get_gl_datatype(gpu_data_format);
GLint alignment;
- gpu_texture_get_format(tex->components, tex->format, &format, &data_format,
- &tex->format_flag, &tex->bytesize);
/* The default pack size for textures is 4, which won't work for byte based textures */
if (tex->bytesize == 1) {
@@ -906,21 +1039,21 @@ void GPU_texture_update_sub(
glBindTexture(tex->target, tex->bindcode);
switch (tex->target) {
+ case GL_TEXTURE_1D:
+ glTexSubImage1D(tex->target, 0, offset_x, width, data_format, data_type, pixels);
+ break;
case GL_TEXTURE_2D:
case GL_TEXTURE_2D_MULTISAMPLE:
case GL_TEXTURE_1D_ARRAY:
glTexSubImage2D(
tex->target, 0, offset_x, offset_y,
- width, height, format, data_format, pixels);
- break;
- case GL_TEXTURE_1D:
- glTexSubImage1D(tex->target, 0, offset_x, width, format, data_format, pixels);
+ width, height, data_format, data_type, pixels);
break;
case GL_TEXTURE_3D:
case GL_TEXTURE_2D_ARRAY:
glTexSubImage3D(
tex->target, 0, offset_x, offset_y, offset_z,
- width, height, depth, format, data_format, pixels);
+ width, height, depth, data_format, data_type, pixels);
break;
default:
BLI_assert(!"tex->target mode not supported");
@@ -933,9 +1066,53 @@ void GPU_texture_update_sub(
glBindTexture(tex->target, 0);
}
-void GPU_texture_update(GPUTexture *tex, const void *pixels)
+void *GPU_texture_read(GPUTexture *tex, GPUDataFormat gpu_data_format, int miplvl)
{
- GPU_texture_update_sub(tex, pixels, 0, 0, 0, tex->w, tex->h, tex->d);
+ int size[3] = {0, 0, 0};
+ GPU_texture_get_mipmap_size(tex, miplvl, size);
+
+ gpu_validate_data_format(tex->format, gpu_data_format);
+
+ size_t buf_size = gpu_texture_memory_footprint_compute(tex);
+ size_t samples_count = max_ii(1, tex->samples);
+
+ samples_count *= size[0];
+ samples_count *= max_ii(1, size[1]);
+ samples_count *= max_ii(1, size[2]);
+
+ switch (gpu_data_format) {
+ case GPU_DATA_FLOAT:
+ buf_size = sizeof(float) * samples_count * tex->components;
+ break;
+ case GPU_DATA_INT:
+ case GPU_DATA_UNSIGNED_INT:
+ buf_size = sizeof(int) * samples_count * tex->components;
+ break;
+ case GPU_DATA_UNSIGNED_INT_24_8:
+ case GPU_DATA_10_11_11_REV:
+ buf_size = sizeof(int) * samples_count;
+ break;
+ case GPU_DATA_UNSIGNED_BYTE:
+ break;
+ }
+
+ void *buf = MEM_mallocN(buf_size, "GPU_texture_read");
+
+ GLenum data_format = gpu_get_gl_dataformat(tex->format, &tex->format_flag);
+ GLenum data_type = gpu_get_gl_datatype(gpu_data_format);
+
+ glBindTexture(tex->target, tex->bindcode);
+
+ glGetTexImage(tex->target, miplvl, data_format, data_type, buf);
+
+ glBindTexture(tex->target, 0);
+
+ return buf;
+}
+
+void GPU_texture_update(GPUTexture *tex, GPUDataFormat data_format, const void *pixels)
+{
+ GPU_texture_update_sub(tex, data_format, pixels, 0, 0, 0, tex->w, tex->h, tex->d);
}
void GPU_invalid_tex_init(void)
@@ -1199,6 +1376,11 @@ int GPU_texture_height(const GPUTexture *tex)
return tex->h;
}
+int GPU_texture_layers(const GPUTexture *tex)
+{
+ return tex->d;
+}
+
GPUTextureFormat GPU_texture_format(const GPUTexture *tex)
{
return tex->format;
@@ -1260,3 +1442,24 @@ int GPU_texture_detach_framebuffer(GPUTexture *tex, GPUFrameBuffer *fb)
BLI_assert(!"Error: Texture: Framebuffer is not attached");
return 0;
}
+
+void GPU_texture_get_mipmap_size(GPUTexture *tex, int lvl, int *size)
+{
+ /* TODO assert if lvl is bellow the limit of 1px in each dimension. */
+ int div = 1 << lvl;
+ size[0] = max_ii(1, tex->w / div);
+
+ if (tex->target == GL_TEXTURE_1D_ARRAY) {
+ size[1] = tex->h;
+ }
+ else if (tex->h > 0) {
+ size[1] = max_ii(1, tex->h / div);
+ }
+
+ if (tex->target == GL_TEXTURE_2D_ARRAY) {
+ size[2] = tex->d;
+ }
+ else if (tex->d > 0) {
+ size[2] = max_ii(1, tex->d / div);
+ }
+}